Destroyer
This is a detailed guide on the Destroyer class
Last updated 10/23/2024
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Equipment
Can use: Swords, Axes, Hammers, Rifles, Bows, and Shields.
Cannot use: Staffs, Relics, Mechas, Cannons, Katanas, and Keys.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Critical Rate with one-handed weapon +10% When attacking, 5% chance of a double attack |
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Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Critical Rate with two-handed weapons +20% Critical Damage with two-handed weapons +20% |
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Physical Damage with one-handed weapons +11% Melee Attack Speed +8% Physical Penetration +4% |
Critical Rate with one-handed weapon +11% When attacking, 7% chance of a double attack |
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Physical and Magical Damage with hammers +8%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +22%. Physical and Magical Penetration +4% |
Critical Rate with two-handed weapons +22% Critical Damage with two-handed weapons +24% |
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Physical Damage with one-handed weapons +12% Melee Attack Speed +11% Physical Penetration +6% |
Critical Rate with one-handed weapon +12% When attacking, 9% chance of a double attack |
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Physical and Magical Damage with hammers +10%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +24%. Physical and Magical Penetration +6% |
Critical Rate with two-handed weapons +24% Critical Damage with two-handed weapons +28% |
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Physical Damage Reduction +18% Physical and Magical Defense +5% |
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Physical Damage with one-handed weapons +13% Melee Attack Speed +14% Physical Penetration +8% |
Critical Rate with one-handed weapon +13% When attacking, 13% chance of a double attack |
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Physical and Magical Damage with hammers +12%. When attacking, 6% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +26%. Physical and Magical Penetration +8% |
Damage with Dual Weapons +32% Hit Rate with dual weapons +25 pts. |
Critical Rate with two-handed weapons +26% Critical Damage with two-handed weapons +32% |
Physical Damage Reduction +18% Physical and Magical Defense +8% |
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Physical Damage with one-handed weapons +14% Melee Attack Speed +17% Physical Penetration +10% |
Critical Rate with one-handed weapon +14% When attacking, 14% chance of a double attack |
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Physical and Magical Damage with hammers +14%. When attacking, 7% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and makes them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +28%. Physical and Magical Penetration +10% |
Critical Rate with two-handed weapons +28% Critical Damage with two-handed weapons +36% |
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Physical Damage Reduction +18% Physical and Magical Defense +11% |
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Physical Damage with one-handed weapons +15% Melee Attack Speed +20% Physical Penetration +12% |
Critical Rate with one-handed weapon +15% When attacking, 15% chance of a double attack |
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Physical and Magical Damage with hammers +16%. When attacking, 8% chance to apply "Stunned" to the target "Stunned": Reduces Evasion to zero and renders them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Physical and Magical Damage with two-handed weapons +30%. Physical and Magical Penetration +12% |
Damage with Dual Weapons +36% Hit Rate with dual weapons +35 pts. |
Critical Rate with two-handed weapons +30% Critical Damage with two-handed weapons +40% |
Ancient Talents
Ancient Earth Talent | Ancient Star Talent | Ancient Moon Talent | Ancient Sun Talent |
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Strength +10. Vitality +15. Heals 4% HP when blocking Cooldown: 15 seconds |
Cooldown of "Bull Attack" and "Reinforced Attack" skills -1 second On landing a critical, grants self "Frenetic Dance 1" state "Frenetic Dance 1": Physical Damage +5%, for 5 seconds Cooldown: 15 seconds |
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Physical Crit Resistance +5% Physical Critical Damage Resistance +15% |
Physical Crit Resistance +10% Block Rate +5% Shield Physical Defense +10% |
Agility +30. Vitality +5 pts. On dodging, grants self "Body Refinement 1" state "Body Refinement 1": Neutralizes one instance of received damage at 100%, duration 3 seconds Cooldown: 10 seconds |
Damage of "Earth Pulse Wave" and "Demonic Shockwave" abilities +20% 4% chance of Double Attack when attacking |
Magical Crit Resistance +3% Magical Critical Damage Resistance +15% |
Strength +20. Willpower +10. On landing a critical hit, grants "Absolute Power 1" "Absolute Power 1": Increases Physical Attack by 3%, for 7 seconds Cooldown: 25 seconds |
Damage of "Abyssal Wound" and "Special Super Slash" abilities +20% Physical Damage with two-handed weapons +4% Strength +10. |
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Strength +15. Vitality +20. Heal 5% HP on successful Block Cooldown: 15 seconds |
Cooldown of "Bull Attack" and "Enhanced Attack" skills -1 second On critical, grants self "Frenetic Dance 2" "Frenetic Dance 2": Physical Damage +10%, duration 5 seconds Cooldown: 15 seconds |
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Physical Crit Resistance +7.5% Physical Critical Damage Resistance +17% |
Physical Crit Resistance +12% Block Rate +6% Physical Shield Defense +15% |
Agility +30. Vitality +10. On dodging, grants self "Body Refinement 2" "Body Refinement 2": Neutralizes 100% of received damage, duration 3 seconds Cooldown: 10 seconds |
Damage from "Earth Pulse Wave" and "Demonic Shockwave" skills +25% 7% chance of Double Attack on hitting |
Magical Crit Resistance +5% Magical Critical Damage Resistance +20% |
Strength +25 pts. Willpower +15. On critical hit, grants "Absolute Power 2" "Absolute Power 2": Increases Physical Attack by 4%, duration 7 seconds Cooldown: 25 seconds |
Damage from "Abyssal Wound" and "Super Special Cut" skills +25% Physical Damage with two-handed weapons +7% Strength +20. |
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Movement Speed +10% Agility +40 pts. Lightning Resistance +30% |
Strength +25 pts. Vitality +25 pts. When blocking, heals 6% HP Cooldown: 15 seconds |
Cooldown of "Bull Attack" and "Reinforced Attack" skills -1 second When causing Crit, grants self "Frenzied Dance 3" "Frenzied Dance 3": Physical Damage +15%, for 5 seconds Cooldown: 15 seconds |
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Physical Crit Resistance +10% Physical Critical Damage Resistance +19% |
Physical Crit Resistance +14% Block Rate +18% Shield Physical Defense +20% |
Agility +35 pts. Vitality +15. When dodging, grants self "Body Refinement 3" "Body Refinement 3": Neutralizes one received damage by 100%, duration 3 seconds Cooldown: 10 seconds |
Damage of "Earth Pulse Wave" and "Demonic Shockwave" skills +30% When attacking, 10% chance of Double Attack |
Magic Crit Resistance +7% Magic Critical Damage Resistance +25% |
Strength +30. Willpower +20. When hitting a crit, grants "Absolute Power 3" "Absolute Power 3": Increases Physical Attack by 5%, for 7 seconds Cooldown: 25 seconds |
Damage of "Abyssal Wound" and "Super Special Cut" skills +30% Physical Damage with two-handed weapons +10% Strength +30. |
Talent Combo
Combo | Skills | Talents |
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light tank[55825] light tank
Additional Skills: When attacking, there is a 5% chance to become the target with the highest malice Magic Defense +15% Evasion +30% Magic Penetration Resistance +10% "Raise your weapon and crush the enemy's attack!" |
"Raise your weapon and crush the enemy's attack!" |
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
heavy tank[55828] heavy tank
Additional Skills: When attacking, there is a 5% chance to become the target with the highest malice Physical defense +15% Physical Damage Reduction +10% Resistance to Physical Penetration +10% "Steady as a rock! The fearless hero." |
"Steady as a rock! The fearless hero." |
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General[55829] General
Additional Skills: Dual Weapon Accuracy +20% Physical Attack +10% Attack Speed +10% Movement Speed +10% "Conquering enemy territory is my duty." |
"Conquering enemy territory is my duty." |
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% Critical Rate with one-handed weapon +10% When attacking, 5% chance of a double attack |
War Commander[55830] War Commander
Additional Skills: Physical Attack +15% Physical defense +5% Physical Damage with two-handed weapons +20% Physical Critical Rate with two-handed weapons +10% "Fight on the battlefield, seeking ultimate victory." |
"Fight on the battlefield, seeking ultimate victory." |
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% Critical Rate with two-handed weapons +20% Critical Damage with two-handed weapons +20% |
wind warrior[55849] wind warrior
Additional Skills: Evasion +20% Physical Critical Rate with two-handed weapons +5% Movement Speed +8% "I will rush at the enemy like a hurricane." |
"I will rush at the enemy like a hurricane." |
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
police captain[55851] police captain
Additional Skills: MP cost reduces -30 Magic Defense +10% When using skills, recovers 1% HP Cooldown Time: 10 seconds "My will is scarier than my weapon." |
"My will is scarier than my weapon." |
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Samurai do Vento[55852] Samurai do Vento
Additional Skills: Accuracy +25% Attack Speed +10% Generates 1000 Malice points "The power of the wind inspires respect." |
"The power of the wind inspires respect." |
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Commander of Carnage[55853] Commander of Carnage
Additional Skills: Physical Attack +10% Physical Critical Damage +15% Physical Critical Damage with two-handed weapons +15% "The enemies' heads will be mine!" |
"The enemies' heads will be mine!" |
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Battlefield Transgressor[55854] Battlefield Transgressor
Additional Skills: Physical Defense +10% Magic Defense +10% When attacking, there is a 5% chance to recover 1% HP Cooldown Time: 15 seconds "There is no attack I cannot withstand." |
"There is no attack I cannot withstand." |
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Combat Mercenary[55873] Combat Mercenary
Additional Skills: Evasion +25% Block Rate +10% "Agile battle is full of rhythm." |
"Agile battle is full of rhythm." |
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Light Ax Warrior[55874] Light Ax Warrior
Additional Skills: Accuracy +20% Physical Critical Rate +5% "The ax is the true form of romance!" |
"The ax is the true form of romance!" |
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Giant Hammer Warrior[55875] Giant Hammer Warrior
Additional Skills: Magic Defense +20% Physical and Magical Penetration +5% "Immense power will be granted through my giant hammer." |
"Immense power will be granted through my giant hammer." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Mighty Sword Warrior[55876] Mighty Sword Warrior
Additional Skills: Accuracy +15% Physical Critical Rate +10% "Through my sword you will know the truth." |
"Through my sword you will know the truth." |
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Battle Ax Hero[55877] Battle Ax Hero
Additional Skills: Physical Critical Damage +30% Resistance to Physical Critical Damage +10% "Explosive blows are truly satisfying." |
"Explosive blows are truly satisfying." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Disciple[55878] Disciple
Additional Skills: Physical Attack +7% Magic Attack +7% Healing Received +20% "The path of magic is not easy like battle." |
"The path of magic is not easy like battle." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Masteries
Each level increases resistance to physical penetration by 2% and resistance to
magical penetration by 1%
"Don't even think about piercing my armor."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical critical rate by 1.5%
"I will never stop telling you that kindness to enemies is violence to oneself. If you understand this, why ask for mercy from me?"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases dual-wield weapon damage by 2%
"The best defense is the offense!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical damage with two-handed weapons by 2%
"When I began to feel at home on the battlefield, I got addicted to the screams of my enemies; inflicting more pain made me feel even more alive."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical damage with sword, axe, and hammer by 1%
"Strong and powerful beats of the heart, it's the pulsing of my wild soul roaring."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical attack by 1.5%
"Do not approach. This is my domain."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical critical damage by 2.5%
"Now I know your weaknesses, and I will shatter you."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases short-range attack speed by 1%
"You couldn't predict my movements as smooth as silk. As long as blood is gushing from your body, there is no greater mercy than killing you before you feel pain."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases resistance to physical 2% and magical criticals by 1%
"The brutality and cruelty of the battlefield have tempered my body and will like steel. Until my goal is achieved, I fear nothing."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases damage reduction by 1%
"Your attacks matter little; nothing compares to my resilience."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases physical defense by 1%
"I dedicate myself to training my body, making it my great goal. And now, I fear no weapon coming my way."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases magical defense by 1%
"After bathing my body in the blood of demons, I no longer fear your useless magic."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases physical damage reduction by 2%.
"I am not just an opponent of powerful attacks; when you try to retaliate, all you will glimpse is a red shadow of blood."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases block chance by 2% and block damage reduction by 1%
"I am not just a master of attacks. When I reach the front line, I will use my sturdy shield to defend all who stand by my side."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases HP and MP by 1.5%
"My fury has led me to develop the most unexplored parts of my mind. I have strengthened every inch of myself; nothing can stop me."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases accuracy by 1.5 points
"When the enemy presents weaknesses, I exploit them mercilessly. If there are no weak points, I will not hesitate to create them! There will be no escape for my enemies."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases resistance to physical and magical critical damage by 1%
"Surprised? I don't care. Nothing will stand in my way."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases attack speed with dual weapons by 1.5%
"Your abilities matter little; you can't keep up with this speed."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases attack speed with two-handed weapons by 1.5%
"I can achieve great agility by employing ancient warriors' techniques."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level allows basic attacks to restore 0.5% of life based on the damage dealt
"Drinking the blood of my enemies is what keeps me fighting."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Vitality by 3% of your Strength
"Exceeding the limits of the body."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical and magical defense with a shield by 2%
"With a shield in hand, I become an unyielding wall."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Strength by 1% and Vitality by 2%
"Fierce strength, devastating everything."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical damage by 2%
"To me, iron is as fragile as paper."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical penetration by 1%
"Riding across the battlefield, I hesitate not to eliminate my enemies."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Accuracy by 1%.
"Releasing my adrenaline as I pushed the limits of sanity... I learned to use madness as an endless brute force."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the "Extreme Enthusiasm 1" state. "Extreme Enthusiasm 1": Increases Physical Damage by 22 points Increases Malice by 100% Duration: 20 seconds. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the "Weakening Blow 1" state. Adds +1 Charge "Weakening Blow 1": Reduces Physical Damage by 40 points Duration: 8 seconds. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target. Adds +1 Charge |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals damage to all enemies within a 6-meter radius around you. Requires Charge Points Damage Increase Based on Number of Charges: 1 Charge: standard attack with + #25# physical damage. 2 Charges: standard attack with + #27# physical damage. 3 Charges: standard attack with + #29# physical damage. 4 Charges: standard attack with + #31# physical damage. 5 Charges: standard attack with + #33# physical damage. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to all enemies within a 6-meter radius around you and applies the "Paralysis 1" status. "Paralysis 1": Reduces Attack Speed by 40% Reduces Movement Speed by 50% Duration: 6 seconds. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the "Stunned" status. "Stunned": Unable to perform any actions Duration: 2 seconds. This effect does not affect boss monsters. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the "Cruel Will 1" state. "Cruel Will 1": Increases Damage dealt by 15% Increases Attack Speed by 30% Increases Damage received by 5% Duration: 20 seconds. |
Cost: #24# MP Cast: #20# Cooldown: #21# seconds Required Level: #15# Charges toward the target and applies the "Bull Charge" status. "Bull Charge": Unable to perform any action Duration: 2 seconds. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to all enemies within a 6-meter radius around you and applies the "Paralysis 3" status. "Paralysis 3": Reduces Attack Speed by 40% Reduces Movement Speed by 50% Duration: 6 seconds. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the "Draining Shock 1" status. Adds +1 Charge "Draining Shock 1": Reduces between 160 to 200 MP Duration: 1 second. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Close Range Attack Speed +40% and Physical Attack +20 for 15 seconds. It only takes effect when the caster's HP is below 40%. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target. Adds +1 Charge |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and all enemies within a 6-meter radius. Adds +1 Charge |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point, deals effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage, target's chance to receive a critical hit -20%. |
Cost: #24# MP Instant Activation wakes up in: #21# seconds Required Level: #15# At 8 meters away from the caster, all enemy units support Standard Attack and 39 additional points of Physical Damage, Attack Rate of enemy units is reduced by -30% and Malice increases by +1200 points after cast. |
Cost: #24# MP Instant Activation wakes up in: #21# seconds Required Level: #15# With 8 meters away from the caster, all enemy units support Standard Attack and #39# additional Physical Damage, Cast Speed -50% and enemy Malice increases +1200 points after cast. |
Physical Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# After casting, grants yourself the state "Berserk Dance 1". "Berserk Dance 1": Physical Hit Rate +14 pts. When attacking, there's a 34% chance to cause a double attack. |
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, within a 6 meter radius around you, the damage values taken by all enemy units are as follows: 1 Charge: Adds #25# pts of Physical Damage to your standard attack. 2 Charges: Adds #27# pts of Physical Damage to your standard attack. 3 Charges: Adds #29# pts of Physical Damage to your standard attack. 4 Charges: Adds #31# pts of Physical Damage to your standard attack. 5 Charges: Adds #33# pts of Physical Damage to your standard attack. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, it can restore 1% HP every 2 seconds for 20 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, players can increase their maximum HP by 15% for 30 seconds. |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# inflicts Standard Attack with #25# Physical Damage on the target. Target then loses 500 HP every 2 seconds and takes an additional 300 damage when attacked. Effect lasts 10 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, deals massive damage to an enemy target, and absorbs 100% of damage as HP. |
Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. Cast to dash forward and deal -1000 damage to all enemy units within 12 meters of the target. Malice drastically increases, enemy speed is reduced by -75%, and enemies become incapable of physical abilities. |
Passive Skill Required Level: #15# STR +50, VIT +30, Physical Defense +6% |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# 100% chance to deal Double Damage and put the target into a Coma state with Malice +600. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# A physical ability cast upon an individual. 100% chance to restore 4000 HP for each action within the effective period when character's HP is below 20%. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Throw to quickly move to the target; Attacks the target twice and reduces the target's Physical Defense by 20% for 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases the target's own Malice by 800 pts. STR +30 and Physical Defense +15% for 10 seconds. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Self-casting physical skill that lasts for 300 seconds. Each standard attack on the enemy has 12% chance to grant Attack Speed and Movement Speed +2% for the caster and all enemy units within 10m. Stacks up to 4 times and lasts 15 secs. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Party skill that can be cast on teammates on the same map or on self. When cast, every normal attack has 12% chance to cause Attack Speed -8% to target. Effect is lost after leaving the team or teammate is in a different map. Each caster can only cast one party skill each time. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# When health is below 40%, the Blood Feedback effect is triggered when attacked for 5 sec. Gives Defense +8%, Attack Speed +8%, and leeches 4% of standard attack. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# When the bratty little sprites of Siwa Island fight, they often use childish tricks to reach only enemies below level 20, forcing the target to only use regular attacks, taking #25# pts of Physical Damage, and causing Blindness. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Titan's Fury" status Applies the Area Effect "Titan's Barrier" "Titan's Fury": Increases Physical Penetration by 15%. Duration: 30 seconds. "Titan's Barrier": Reduces enemy Physical Defense by 6%. Maximum Stacks: 4 Duration: 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast to inflict standard attack on enemy target and mark them with War Scar for 8 seconds. All players attacking the target gain +8% Physical and Magical Attack. |
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Passive Skill Required Level: #15# #88# When your target's HP is below 30%, your attacks have a 30% chance to deal 3% of the target's HP as damage. |
Cost: #24# MP Instant Cast Cooldown #21# second(s) Required Level: #15# #88# After casting, within 6 yards, all enemy units will gain Normal ATK +#25#Physical DAN points and will take the "Raging Whirlwind" status which lasts for 3 seconds and grants you the "Death Rush" status for 15 seconds. "Furious Whirlwind": Movement Speed -30%; unable to use any Skill. every second will drain 100 to 200 HP and MP. "Death Rush": When your target's HP is below 30%, your ATKs have a chance to inflict AND adicional. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# #88# Self-cast Physical Ability. Increases physical damage with two-handed weapons and dual weapons by 25%, attack speed by 100%, and reduces the user's HP by 2% per second. Berserk lasts for 20 seconds. Use this ability again to cancel Berserk. |
Passive Ability Obtained upon becoming a "Fighter" Physical Damage Reduction +10% |
Passive Ability Obtained upon becoming a "Warrior" Maximum Life +15% |
Passive Ability Obtained upon becoming a "Berserker" Physical Hit Rate +25 Allows you to equip two one-handed weapons |
Passive Skill Required Level: #15# Standard Attack with 40% chance of Double Damage after receiving Critical Magic Attack. Effect lasts 6 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# For low level novice sprites from Siwa Island, the first technique that must be learned is the special attack skill, which can motivate an enemy to only use regular attacks and take #25# pts of Physical Damage. |
Class Ultimate
Destroyer Class Ultimate | |||
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15% chance to trigger effects when attacking Normal attacks gain 200 additional fire damage and increased hit rate by 3% for 5 seconds. The cooldown of this skill is 20 seconds |
Attacks drain 5-10 MP from the target for own use, reducing the target's M-ATK by 1.5% for 2 seconds |
10% chance to trigger effects when attacking Skill: Reduces target's DEF by 10% for 10 seconds Cooldown: 15 seconds |
10% chance to trigger effects when attacked Increases Attack Speed by 100% for 5 seconds Cooldown: 15 seconds |
15% chance to trigger effects when attacking Skill: Add 400 additional Fire Damage to normal attacks and increased hit rate by 6% for 5 seconds. The cooldown of this skill is 20 seconds |
Attacks drain 10-20 MP from the target for own use, reducing the target's M-ATK by 3% for 2 seconds |
10% chance to trigger effects when attacking Skill: Reduces target's DEF by 20% for 10 seconds Cooldown: 15 seconds |
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15% chance to trigger effects when attacking Skill: Add 600 additional Fire Damage to normal attacks and hit rate increased by 10% for 5 seconds. The cooldown of this skill is 20 seconds |
Attacks drain 15-30 MP from the target for own use, reducing the target's M-ATK by 5% for 2 seconds |