Holy Knight
This is a detailed guide on the Holy Knight class
Last update 11/09/2024
Equipments
Can use: Swords, Axes, Hammers, Relics, and Shields.
Cannot use: Bows, Rifles, Staffs, Mechas, Cannons, Katanas, and Keys.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
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Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Shield Specialist 1[53117] Shield Specialist 1
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% |
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Light Weapons Specialist 2[53477] Light Weapons Specialist 2
Physical Damage with one-handed weapons +11% Melee Attack Speed +8% Physical Penetration +4% |
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Hammer Specialist 2[53472] Hammer Specialist 2
Physical and Magical Damage with hammers +8%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 2[53478] Heavy Weapons Specialist 2
Physical and Magical Damage with two-handed weapons +22%. Physical and Magical Penetration +4% |
Shield Specialist 2[53485] Shield Specialist 2
Block Rate +8% Damage Reduction by Blocking +8% Casting Interruption -40% |
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Light Weapons Specialist 3[53533] Light Weapons Specialist 3
Physical Damage with one-handed weapons +12% Melee Attack Speed +11% Physical Penetration +6% |
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Hammer Specialist 3[53528] Hammer Specialist 3
Physical and Magical Damage with hammers +10%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 3[53534] Heavy Weapons Specialist 3
Physical and Magical Damage with two-handed weapons +24%. Physical and Magical Penetration +6% |
Shield Specialist 3[53541] Shield Specialist 3
Block Rate +11% Damage Reduction by Blocking +11% Casting Interruption -45% |
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Nerves of Steel 4[54488] Nerves of Steel 4
Physical Damage Reduction +18% Physical and Magical Defense +5% |
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Light Weapons Specialist 4[54479] Light Weapons Specialist 4
Physical Damage with one-handed weapons +13% Melee Attack Speed +14% Physical Penetration +8% |
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Hammer Specialist 4[54474] Hammer Specialist 4
Physical and Magical Damage with hammers +12%. When attacking, 6% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 4[54480] Heavy Weapons Specialist 4
Physical and Magical Damage with two-handed weapons +26%. Physical and Magical Penetration +8% |
Shield Specialist 4[54487] Shield Specialist 4
Block Rate +14% Damage Reduction by Blocking +14% Casting Interruption -50% |
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Nerves of Steel 5[64738] Nerves of Steel 5
Physical Damage Reduction +18% Physical and Magical Defense +8% |
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Light Weapons Specialist 5[64729] Light Weapons Specialist 5
Physical Damage with one-handed weapons +14% Melee Attack Speed +17% Physical Penetration +10% |
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Hammer Specialist 5[64724] Hammer Specialist 5
Physical and Magical Damage with hammers +14%. When attacking, 7% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and makes them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 5[64730] Heavy Weapons Specialist 5
Physical and Magical Damage with two-handed weapons +28%. Physical and Magical Penetration +10% |
Shield Specialist 5[64737] Shield Specialist 5
Block Rate +17% Damage Reduction by Blocking +17% Casting Interruption -55% |
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Nerves of Steel 6[47064] Nerves of Steel 6
Physical Damage Reduction +18% Physical and Magical Defense +11% |
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Light Weapons Specialist 6[47055] Light Weapons Specialist 6
Physical Damage with one-handed weapons +15% Melee Attack Speed +20% Physical Penetration +12% |
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Hammer Specialist 6[47050] Hammer Specialist 6
Physical and Magical Damage with hammers +16%. When attacking, 8% chance to apply "Stunned" to the target "Stunned": Reduces Evasion to zero and renders them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Heavy Weapons Specialist 6[47056] Heavy Weapons Specialist 6
Physical and Magical Damage with two-handed weapons +30%. Physical and Magical Penetration +12% |
Shield Specialist 6[47063] Shield Specialist 6
Block Rate +20% Damage Reduction by Blocking +20% Casting Interruption -60% |
Ancient Talents
Ancient Earth Talent | Ancient Star Talent | Ancient Moon Talent | Ancient Sun Talent |
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Frost Domain 1[60234] Frost Domain 1
Magical Damage Reduction +9% Magical Penetration Resistance +9% Ice Resistance +10% |
True Strike 1[60237] True Strike 1
Damage of "Justice Strike" and "Truth Strike" abilities +20% Physical Damage with two-handed weapons +4% |
Resilient Specialization 1[60240] Resilient Specialization 1
Physical Damage Reduction +5% Vitality +20. Block Damage Reduction +10% |
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Hatred Forger 1[60235] Hatred Forger 1
Attack Speed +9% Malice +40% 1% chance to become the target with the highest malice when attacking |
Shadow Chain 1[60238] Shadow Chain 1
Darkness Resistance +20% Grants +400 Darkness Damage 12% chance of Double Attack when attacking |
Sublime Holy Healing 1[60241] Sublime Holy Healing 1
Healing Granted by "Restorative Light" and "Sacred Healing Aura" abilities +40% Duration of "Restorative Aura" and "Speed Restoration" +4 seconds |
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Radiant Battle 1[60239] Radiant Battle 1
Light Resistance +20% Physical and Magical Damage +9%. 10% Chance to recover 0.1% Mana when attacking Cooldown: 1 second |
Great Glory 1[60242] Great Glory 1
Damage of "Holy Light Grenade" and "Sacred Luminous Projectile" abilities +20% |
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Frost Domain 2[60699] Frost Domain 2
Magical Damage Reduction +12% Resistance to Magical Penetration +12% Ice Resistance +20% |
True Strike 2[60702] True Strike 2
Damage from "Justice Strike", "Truth Strike" skills +25% Physical Damage with two-handed weapons +7% |
Resilient Specialization 2[60705] Resilient Specialization 2
Physical Damage Reduction +7% Vitality +30. Damage Reduction from Blocking +15% |
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Hatred Forger 2[60700] Hatred Forger 2
Attack Speed +12% Aggro +70% 2% chance on attacking to become the target with the highest aggro |
Shadow Chain 2[60703] Shadow Chain 2
Dark Resistance +35% Grants +650 Dark Damage 15% chance of Double Attack on hitting |
Sublime Holy Healing 2[60706] Sublime Holy Healing 2
Healing Granted by "Restorative Light" and "Sacred Healing Aura" skills +50% Duration of "Restorative Aura" and "Speed Restoration" +6 seconds |
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Radiant Battle 2[60704] Radiant Battle 2
Light Resistance +25% Physical and Magical Damage +12%. 10% Chance to recover 0.3% Mana on attack Cooldown: 1 second |
Great Glory 2[60707] Great Glory 2
Damage from "Holy Light Grenade" and "Sacred Luminous Projectile" skills +30% |
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Frost Domain 3[47151] Frost Domain 3
Magic Damage Reduction +15% Magic Penetration Resistance +15% Ice Resistance +30% |
True Strike 3[47154] True Strike 3
Damage of "Justice Attack", "Truth Attack" skills +30% Physical Damage with two-handed weapons +10% |
Resilient Specialization 3[47157] Resilient Specialization 3
Physical Damage Reduction +10% Vitality +40 pts. Block Damage Reduction +20% |
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Fatal Destruction 3[47149] Fatal Destruction 3
Physical and Magical Critical Rate +10%. Hit Rate +25 pts. |
Hatred Forger 3[47152] Hatred Forger 3
Attack Speed +15% Malice +100% When attacking, 3% chance to become the highest malice target |
Shadow Chain 3[47155] Shadow Chain 3
Darkness Resistance +50% Grants +900 Darkness Damage When attacking, 18% chance of Double Attack |
Sublime Holy Healing 3[47158] Sublime Holy Healing 3
Healing Granted by "Restorative Light" and "Holy Healing Aura" skills +60% Duration of "Restorative Aura" and "Speed Restoration" +8 seconds |
Radiant Battle 3[47156] Radiant Battle 3
Light Resistance +30% Physical and Magical Damage +15%. 10% Chance to recover 0.5% Mana when attacking Cooldown: 1 second |
Great Glory 3[47159] Great Glory 3
Damage of "Holy Light Grenade" and "Holy Luminous Projectile" skills +40% |
Talent Combo
Combo | Skills | Talents |
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light tank[55825] light tank
Additional Skills: When attacking, there is a 5% chance to become the target with the highest malice Magic Defense +15% Evasion +30% Magic Penetration Resistance +10% "Raise your weapon and crush the enemy's attack!" |
"Raise your weapon and crush the enemy's attack!" |
Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Knight of Punishment[55826] Knight of Punishment
Additional Skills: Physical attack +15% Magic attack +15% Critical Damage with two-handed weapons +10% Critical Damage with two-handed weapons +30% "Use my weapon to wash away your sins." |
"Use my weapon to wash away your sins." |
Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
shield master[55827] shield master
Additional Skills: When attacking, there is an 8% chance to become the target with the highest malice HP +20% Critical Rate Resistance +30% Block Rate +20% "You cannot shake my shield!" |
"You cannot shake my shield!" |
Shield Specialist 1[53117] Shield Specialist 1
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% |
heavy tank[55828] heavy tank
Additional Skills: When attacking, there is a 5% chance to become the target with the highest malice Physical defense +15% Physical Damage Reduction +10% Resistance to Physical Penetration +10% "Steady as a rock! The fearless hero." |
"Steady as a rock! The fearless hero." |
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wind warrior[55849] wind warrior
Additional Skills: Evasion +20% Physical Critical Rate with two-handed weapons +5% Movement Speed +8% "I will rush at the enemy like a hurricane." |
"I will rush at the enemy like a hurricane." |
Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Citadel Guard[55850] Citadel Guard
Additional Skills: HP +5% Critical Damage Resistance +25% When suffering a physical critical, recovers 1% of HP Cooldown Time: 2 seconds "My tough armor makes me fearless." |
"My tough armor makes me fearless." |
Shield Specialist 1[53117] Shield Specialist 1
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% |
police captain[55851] police captain
Additional Skills: MP cost reduces -30 Magic Defense +10% When using skills, recovers 1% HP Cooldown Time: 10 seconds "My will is scarier than my weapon." |
"My will is scarier than my weapon." |
Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Samurai do Vento[55852] Samurai do Vento
Additional Skills: Accuracy +25% Attack Speed +10% Generates 1000 Malice points "The power of the wind inspires respect." |
"The power of the wind inspires respect." |
Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Commander of Carnage[55853] Commander of Carnage
Additional Skills: Physical Attack +10% Physical Critical Damage +15% Physical Critical Damage with two-handed weapons +15% "The enemies' heads will be mine!" |
"The enemies' heads will be mine!" |
Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Combat Mercenary[55873] Combat Mercenary
Additional Skills: Evasion +25% Block Rate +10% "Agile battle is full of rhythm." |
"Agile battle is full of rhythm." |
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Light Ax Warrior[55874] Light Ax Warrior
Additional Skills: Accuracy +20% Physical Critical Rate +5% "The ax is the true form of romance!" |
"The ax is the true form of romance!" |
Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Giant Hammer Warrior[55875] Giant Hammer Warrior
Additional Skills: Magic Defense +20% Physical and Magical Penetration +5% "Immense power will be granted through my giant hammer." |
"Immense power will be granted through my giant hammer." |
Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Mighty Sword Warrior[55876] Mighty Sword Warrior
Additional Skills: Accuracy +15% Physical Critical Rate +10% "Through my sword you will know the truth." |
"Through my sword you will know the truth." |
Heavy Weapons Specialist 1[53110] Heavy Weapons Specialist 1
Physical and Magical Damage with two-handed weapons +20%. Physical and Magical Penetration +2% |
Battle Ax Hero[55877] Battle Ax Hero
Additional Skills: Physical Critical Damage +30% Resistance to Physical Critical Damage +10% "Explosive blows are truly satisfying." |
"Explosive blows are truly satisfying." |
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Disciple[55878] Disciple
Additional Skills: Physical Attack +7% Magic Attack +7% Healing Received +20% "The path of magic is not easy like battle." |
"The path of magic is not easy like battle." |
Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Light Weapons Specialist 1[53109] Light Weapons Specialist 1
Physical Damage with one-handed weapons +10% Melee Attack Speed +5% Physical Penetration +2% |
Masteries
Each level increases healing received and done by 1%
"My firm determination makes me more powerful."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases block rate by 3% and block damage reduction by 2%.
"When I merge with my shield, my impenetrable defense will make even a simple shield look like a steel wall to your eyes."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical penetration resistance by 2% and magic penetration resistance by 1%
"All attacks become useless in the face of my heavy armor."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases movement speed by 1%
"With unshakable faith, my course is no longer confused, and every step I take is no longer hesitant."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases the hit rate of melee attacks by 2 points.
"The goddess of victory sounds her trumpet, when I see the hesitation in your eyes and the delay in your steps."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases Physical and Magical Critical Rate by 1%.
"My faith gives me the necessary strength to endure everything and makes me look for alternatives to overcome any crisis."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases HP by 1%
"The glory of being a knight gives me a resilient soul and my body receives inexhaustible energy."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases physical and magical defense by 1%
"With a devout heart, unwarranted attacks are ignored by my firm body."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Strength by 9 points
"O deity! Grant me the power to overcome adversity."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level reduces damage taken by 1%
"All sprites are beside me now. What do you think will happen now?"
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases the physical damage of one-handed weapons by 1%
"Just follow in my footsteps, I will lead you and show you what victory is all about. I will demonstrate with my sword."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases magic defense by 1%
"The light that protects me will make your weak magic have no effect on me."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases physical and magic critical strike rate by 1%
"Criminal, you should be ashamed to stand before me! There will be no forgiveness. The justice I represent knows no mercy, it will only impose the severest sanctions on you."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Spellcasting by 1.5%
"Divine justice supports me tirelessly, I have no room for hesitation. My sentence on you will be quicker and clearer than ever!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Every Level Increases Physical Defense by 1%.
"Transformed into a radiant ray of justice, I will circle among enemy ranks. You will never be able to touch my essence."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical and Magical Damage with a two-handed weapon by 3%.
"Do you, evil and inferior being, not have the courage to face your own judgment for your sins? For your cowardice, I will use my heavy sword to impose an even more severe punishment."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical and Magical Attack by 2%.
"As the wielder of glorious imperial power, I possess an unshakable will and am filled with infinite power and energy."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces MP cost by 10 points
"Through my devout prayers, the holy energy willingly accompanies me to purge the evil. Thus, I will inflict stronger and more frequent punishments!"
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces the chances of suffering all critical hits by 2% and increases Malice by 4%
"I have something valuable to protect, so I won't spare my life. If you dare to step beyond the limits, even if it means being your enemy forever, I won't hesitate!"
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces all damage received from critical attacks by 3%
"Walking with firm steps, overcoming all insignificant obstacles, we move forward without fear!"
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Vitality by 4% of your Strength
"Exceed Your Limits"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases STR and WIL by 1%.
"Training is the only way to success."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Willpower by 10 points and Vitality by 10 points.
"My answer is like an electronic signal, I will be the master of all information."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical and magical penetration by 1%.
"Yield to the power of the paladin!"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical and magical defense when equipping a shield by 2%
"Even if you march with all the armies on Earth, I will still use my heavy shield to bring you down."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Vitality by 9 points
"The steel muscles forged by tireless training are my best support to survive on the merciless battlefields."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Extreme Enthusiasm 1[50005] Extreme Enthusiasm 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the "Extreme Enthusiasm 1" state. "Extreme Enthusiasm 1": Increases Physical Damage by 22 points Increases Malice by 100% Duration: 20 seconds. |
Weakening Blow 1[50006] Weakening Blow 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the "Weakening Blow 1" state. Adds +1 Charge "Weakening Blow 1": Reduces Physical Damage by 40 points Duration: 8 seconds. |
Sky Break Attack 1[50007] Sky Break Attack 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target. Adds +1 Charge |
Slashing Storm 1[50008] Slashing Storm 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals damage to all enemies within a 6-meter radius around you. Requires Charge Points Damage Increase Based on Number of Charges: 1 Charge: standard attack with + #25# physical damage. 2 Charges: standard attack with + #27# physical damage. 3 Charges: standard attack with + #29# physical damage. 4 Charges: standard attack with + #31# physical damage. 5 Charges: standard attack with + #33# physical damage. |
Earth Ripple 1[50023] Earth Ripple 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to all enemies within a 6-meter radius around you and applies the "Paralysis 1" status. "Paralysis 1": Reduces Attack Speed by 40% Reduces Movement Speed by 50% Duration: 6 seconds. |
Shield Bash 1[50024] Shield Bash 1 Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the "Stunned" status. "Stunned": Unable to perform any actions Duration: 2 seconds. This effect does not affect boss monsters. |
Holy Light Grenade 1[50031] Holy Light Grenade 1 Cost: #24# MP instant activation Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; Deals #25# pts of Magic Damage and #37# pts of Light Damage to an enemy target. Generates a very high Enemy Malice value. |
Holy Blade 1[50032] Holy Blade 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Requires: Two-handed Weapons Grants the "Holy Blade 1" status "Holy Blade 1": Increases Attack Speed by 23%. Accuracy by 3%. Damage increase by 13%. Physical and Magical Penetration 1%. Duration: 15 seconds. |
Armor Trick Attack 1[50033] Armor Trick Attack 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; causes effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage, and -30% of the target's defense, once activated. |
Restorative Aura 1[50034] Restorative Aura 1 Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 416 - 499 pts, and also restore 64 HP every 2 seconds while this skill is active. |
Restorative Light 1[50035] Restorative Light 1 Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 804 -965 pts after activation. |
Powerful Shield Attack 1[50036] Powerful Shield Attack 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; causes effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage, and also interrupts the activation of the target's Skill so that Coma occurs, along with Enemy Malice +1440 pts. |
Rust Cure[50037] Rust Cure Cost: #24# MP immediate use of magic Cooldown: #21# seconds Required Level: #15# Once activated, players can randomly nullify 1 negative status of a party member. |
Justice Attack 1[50038] Justice Attack 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; after applying the Skill, deals the regular attack, plus #25# pts of Physical Damage to an enemy target, can double the Enemy Malice value. |
Shield of Thorns 1[50039] Shield of Thorns 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activates the Skill on himself, grants a 60% chance to reflect 60% of the damage of all attacks suffered to attackers, while this skill is active. |
Clash of the Banners 1[50040] Clash of the Banners 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# All resistance levels are increased by 20%, damage from each attack by enemy units -60 pts, damage taken -14% for 15 seconds after activating. |
Eternal Splendor 1[50041] Eternal Splendor 1 Cost: #24# MP Instant Cast Required Level: #15# Charges are required to activate the Magic's final Skill. All enemies within a 10 meter radius will suffer Dizziness, and this will cause the following damage: 1 Charge Point: can result in #25# pts of Magic Damage, #37# pts of Holy Damage, and 4 seconds of Dizziness. 2 Charge Points: can result in #27# pts of Magic Damage, #37# pts of Holy Damage, and 4.5 seconds of Dizziness. 3 Charge Points: can result in #29# pts of Magic Damage, #37# pts of Holy Damage, and 5 seconds of Dizziness. 4 Charge Points: can result in #31# pts of Magic Damage, #37# pts of Holy Damage, and 5.5 seconds of Dizziness. 5 Charge Points: can result in #33# pts of Magic Damage, #37# pts of Holy Damage, and 6 seconds of Dizziness. |
Perfect Defense 1[50042] Perfect Defense 1 Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, Block chance +25%, Physical Damage when removing block +40%, There is a 30% chance to slow the attacker's speed by 50% for 5 seconds. 1 Charge: 6 second effective duration. 2 Charges: Effective duration 14 seconds. 3 Charges: Effective duration 22 seconds. 4 Charges: 30 second effective duration. 5 Charges: Effective duration 38 seconds. |
Winged Light 1[50852] Winged Light 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# User's movement speed +30%, evasion +10% for 15 seconds while this skill is active. |
Holy Strike 1[50853] Holy Strike 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; Deals effects and damage from regular attacks against an enemy target, plus 860 pts of Physical Damage and 860 pts of Holy Damage, once activated. |
Limit Break[51282] Limit Break Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Fatal Escape[51283] Fatal Escape Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Heaven on Earth[51284] Heaven on Earth Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the "Heaven on Earth" state. "Heaven on Earth": Immune to all received damage Duration: 15 seconds. |
aura of justice[53900] aura of justice Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. Auto Cast Magic Ability. While skill is active, Attack Speed +6%, Attack +10%, STR +40 and Defense -15%. |
Invincible Soul 1[54244] Invincible Soul 1 Passive Skill Required Level: #15# STR +50, VIT +30, Physical Defense +6% |
Protection of Holy Light 1[54261] Protection of Holy Light 1 Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party abilities can be cast on an individual and on team members within the same map. Cast to deal an additional 160 points of Holy Damage with all attacks and reduce physical damage taken by 40 points. People leaving the team or team members in a different scenario will lose the skill state. Only one parts ability can be used per caster. |
Guide Light 1[54266] Guide Light 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 recharge point; the target is dragged towards the caster, dealing Malice +600 and Movement Speed -40% for 8 seconds. Still deals +16 damage taken to target while effect lasts. |
Holy Counter 1[54269] Holy Counter 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# A magical ability cast on an individual; Cast to heal self for 210 HP with 50% chance to bounce 60% of all damage taken back to attacker for 15 seconds while effect lasts. |
Realm of Holy Light 1[54284] Realm of Holy Light 1 Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Defense and Close Range Attack Speed increase by +15%. Attack Speed and Movement Speed of enemy targets within 15m reduce -8% every 2 seconds. stacks up to 4 times. Effect lasts 15 seconds |
Sacred Record[55148] Sacred Record Physical Skill Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# After casting, adds 1 Charge, causing the effect of basic attack on a single enemy target and inflicts the effect "Sacred War Chronicle" that lasts 8 seconds. "Sacred War Chronicle": Grants 2% Physical and Magical Defense to attackers of this target. Maximum Stacks: 4 Duration: 8 seconds If the Target is stunned or immune to stunning, adds 6000 Malice points. |
Blood Blade Strike[55149] Blood Blade Strike Physical Skill Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# After casting, adds 1 Charge, causing a bit of damage to yourself in exchange for a powerful attack. It can deal #25# points of physical damage and #37# points of holy light damage to a single enemy target. Moreover, if you have the "Divine Guard" effect, it will add special effects to your character according to the number of accumulations. 1 Charge: Damage dealt and Hit Rate +10% 2 Charges: Damage dealt and Hit Rate +15% 3 Charges: Damage dealt and Hit Rate +20% 4 Charges: Damage dealt and Hit Rate +25% 5 Charges: Damage dealt and Hit Rate +30% After activating the special effects, you will not be able to receive the "Divine Guard" effect again for 60 seconds. |
Champion's Presence[55150] Champion's Presence Cost: #24# MP points Instant Cast Cooldown: #21# seconds Required Level: #15# Increases Movement Speed by 6% and Block Rate by 5% for 180 seconds for the caster and grants targets within 10m Holy Light effect to increase Movement Speed, EVA Rate and Hit Rate by 3%. Stacks up to 4 levels and lasts 4 seconds. |
Dauntless[55151] Dauntless Physical Skill Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# After casting, grants yourself "Dauntless" for 10 seconds. "Dauntless": Physical and Magical Defense +10%, Restore between 1250 and 1750 HP every 2 seconds. Moreover, if you have the "Divine Guard" effect, it will add special effects to your character according to the number of accumulations. 1 Charge: Damage received -10% and Defense +10% for 10 seconds. 2 Charges: Damage received -15% and Defense +15% for 10 seconds. 3 Charges: Damage received -20% and Defense +20% for 12 seconds. 4 Charges: Damage received -25% and Defense +25% for 12 seconds. 5 Charges: Damage received -30% and Defense +30% for 14 seconds. After activating the special effects, you will not be able to receive the "Divine Guard" effect again for 60 seconds. |
shield of honor[55152] shield of honor Cost: #24# MP points Instant Cast Cooldown: #21# seconds Required Level: #15# Use to receive a 12,000 HP shield that absorbs 80% DAN for 10 sec. if the shield is broken before it expires, gain another shield with 2000 HP that absorbs 80% DAN but causes Petrification 7 on the caster for 6 seconds. In addition, when casting the skill, you can additionally obtain the "Persistence" effect for 1 minute. "Persistence": Shield Block Rate +5%. Effective block additionally increases the "Divine Guard" effect during the effective period. Divine Guard: Shield Block Rate +5%. Stacks up to 5 levels for 20 seconds. |
Broken Soul to[56202] Broken Soul to Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Mortal Dash 1[56206] Mortal Dash 1 Passive Skill Required Level: #15# #88# When your target's HP is below 30%, your attacks have a 30% chance to deal 3% of the target's HP as damage. |
Shield Slam 1[56224] Shield Slam 1 Cost: #24# MP Instant Cast Cooldown #21# second(s) Required Level: #15# #88# Can only be used when equipped with a shield. After casting, can quickly move to the side of a single enemy, dealing a Normal ATK effect on the target, +#25# Physical DAN and #37# Holy DAN, producing a lot of malice, and adds the "Shield Strike" Effect that lasts 5 seconds, and adds even more "Death Rush" status for 15 seconds. Shield Bash: Movement Speed -40%, DAN received +4%. "Death Rush": When your target's HP is below 30%, your ATKs have a chance to inflict AND adicional. |
Glorious Splendor 1[56228] Glorious Splendor 1 Cost: #24# MP Instant Cast #21# Seconds of Freezing Required Level: #15# #88# Auto-launch physics skill. Increases Max HP by 40%, Increases P-DEF and M-DEF by 20%. Inflicts the Glorious Radiance effect on surrounding enemies for 40 seconds. Glorious Splendor: Evasion -30%, Block chance -20%. Generate high malice. Duration 8 seconds. |
Expert in Defense[59157] Expert in Defense Passive Ability Obtained upon becoming a "Fighter" Physical Damage Reduction +10% |
Battlefield Perseverance[59163] Battlefield Perseverance Passive Ability Obtained upon becoming a "Warrior" Maximum Life +15% |
Holy Inquisitor 1[59171] Holy Inquisitor 1 Passive Ability Obtained upon becoming a "Paladin" Malice +125% |
Class Ultimate
Holy Knight Class Ultimate | |||
---|---|---|---|
Divine Light 1[55778] Divine Light 1 20% chance to trigger effects when attacked Normal attacks gain 600 additional holy damage 5 second duration Evasion +5% The cooldown of this skill is 20 seconds |
Sacred Punishment 1[55781] Sacred Punishment 1 Damage +10%, Malice generated from dealing damage +10% |
King's Bulwark 1[55784] King's Bulwark 1 DEF and M-DEF of equipped shield +7% Successful blocks additionally reduce 7% damage taken |
Battleship Castle 1[55786] Battleship Castle 1 10% chance to acquire an MP Shield that reduces damage taken by 20% when attacked. MP shield can take up to 3 attacks within 10 seconds Cooldown: 20 seconds |
Divine Light 2[55779] Divine Light 2 20% chance to trigger effects when attacked Skill: Add 700 additional Light Damage to normal attacks for 5 seconds Evasion +10% The cooldown of this skill is 20 seconds |
Sacred Punishment 2[55782] Sacred Punishment 2 Damage +20%, Malice generated from dealing damage +20% |
King's Bulwark 2[55785] King's Bulwark 2 DEF and M-DEF of equipped shield +15% Successful blocks additionally reduce 15% damage taken |
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Divine Light 3[55780] Divine Light 3 20% chance to trigger effects when attacked Skill: Add 1000 additional Light Damage to normal attacks for 5 seconds Evasion +15% The cooldown of this skill is 20 seconds |
Sacred Punishment 3[55783] Sacred Punishment 3 Damage +30%, Malice generated from dealing damage +35% |