Before: Physical damage with a twohanded axe +[60/100]% and Physical Penetration +[10/15].
After: Physical damage with twohanded weapons +[25/50]% and Physical damage with dual weapons +[25/50]%.
☰ Equipment
➥ Infernal Roar (Alchemist Lv.90)
Before: 3piece bonus: Physical damage with an axe +60%. Accuracy +30. / 4piece bonus: Defense +20%. When attacked, there is a 35% chance to activate the equipment's ability: Immune to stun for 13 seconds.
After: 3piece bonus: Physical damage with an axe +20%. Accuracy +30. / 4piece bonus: Defense +20%, Physical damage with twohanded weapons +40%.
✦ Holy Knight ✦
☰ Equipment
➥ Divine Guard (Alchemist Lv.90)
Before: 3piece bonus: Physical damage +30%. When performing basic attacks, there is a 20% chance to trigger a triple attack on basic attacks.
After: 3piece bonus: Physical damage +30%. There is a 20% chance to trigger a triple attack on skills.
✦ Shinobi ✦
➥ Shadow's master (Yellow Lv.100)
Before: Ninja Star damage +50%, +20% physical damage, 40% Malice, 20% chance of triple damage on basic attacks.
After: Ninja Star damage +50%, +20% physical damage, 40% Malice, 20% chance of triple damage on skills.
✦ Predator ✦
➥ Fearsome Hunter (Yellow Lv.100)
Before: 5piece bonus: Vitality +60, Drains 35 MP from the target when attacking, and 15% chance that attacks deal double damage on basic attacks.
After: 5piece bonus: Vitality +60, Drains 35 MP from the target when attacking, and 15% chance that attacks deal double damage on skills.