Effect: Increases Intelligence by 10% and Increases Staff Damage by 20%.
➥ Slate Potential: Forest Strength
Increases Strength by 10% and Increases 1Handed Weapon Damage by 10% and 2Handed Weapon Damage by 20%.
➥ Slate Potential: War Power
Effect: Increases Agility by 10% and Increases Bow/Rifle Damage by 20%.
➥ Slate Potential: Divine Will
Effect: Increases Willpower by 10% and Increases Physical and Magical Defense by 5%.
➥ Slate Potential: Divine Mind
Effect: Increases Vitality by 10% and Increases Physical and Magical Attack by 5%.
➥ Slate Potential: Uncontrollable Strength
Effect: Increases Accuracy by 50 points, Increases Physical Penetration by 5%, and Increases Damage by 10%.
➥ Slate Potential: Relentless Magic
Effect: Increases Casting Speed by 15%, Increases Magical Penetration by 5%, and Increases Magical Damage by 10%.
➥ Slate Potential: Supreme Resistance
Effect: Increases Damage Reduction by 10%, Increases Resistance to Physical and Magical Penetration by 5%, and Increases Resistance to Physical and Magical Critical Chance by 5%.
☰ Yggdrasil Infernal
Levels 3 and 4 added.
☰ NPC Gold Shop
Space Mecha Dice added, for use in the Sprite Sanctuary.
CORRECTIONS
☰ Talents
➥ Sword, Axe, and Hammer Specialist
After correcting the error that duplicated some effects, the doubled values of twohanded weapons from the talents Sword Specialist [1/6], Axe Specialist [1/6], and Hammer Specialist [1/6] will be reduced, now granting the same damage value with one and twohanded weapons.
➥ Destroyers and Druids
The ability to equip two onehanded weapons has been moved from the "Dual Weapons" (Destroyer) and "Forest Warrior" (Druid) talents to the passive abilities "Bloodthirsty Frenzy" (Destroyer) and "Primal Ritualist" (Druid).
☰ Items
➥ Relics
The cultivation bonus of the red relics at level 100 now requires level 100 cultivation to be activated. Reincarnation is also required to use the item.
➥ Power Potion and Concentrated Power Potion
The effect has been equalized with the potions of Elsaland, providing 200 and 400 short and long range attack respectively.
MODIFICATIONS
✦ Shinobi ✦
☰ Abilities
➥ Shadow Warrior Soul
Before: Cast to reduce your own Attack Speed by 2% for 1 minute, each attack grants 2% damage while the effect lasts and Stacks up to 25 times and lasts 15 seconds.
After: Cast to reduce your own Attack Speed by 1% for 1 minute, each attack grants 5% damage while the effect lasts and Stacks up to 5 times and lasts 15 seconds.
➥ Demonic Form [1/7]
Before: Increases Attack by [18%/20%/22%/24%/26%/28%/30%], Physical Penetration by [4%/5%/6%/7%/8%/9%/10%] and Increases the damage caused by [8%/10%/12%/14%/16%/18%/20%] respectively.
After: Increases Attack by [8%/10%/12%/14%/16%/18%/20%], Physical Penetration by [4%/5%/6%/7%/8%/9%/10%] and 20% chance to cause an effect that reduces the healing received by the opponent by 50% respectively.
➥ Fatal Blade [1/6]
Before: Grants [10%/14%/18%/22%/26%/30%/] against targets at a distance of 2 meters or less respectively.
After: Grants [10%/12%/14%/16%/18%/20%/] against targets at a distance of 2 meters or less respectively.
☰ Equipment
➥ (Reforged) Necrotic Assassin's
Before: Lethal Strike Damage +110%.
After: Lethal Strike Damage +93%.
➥ Necrotic Assassin's
Before: Lethal Strike Damage +100%.
After: Lethal Strike Damage +90%.
✦ Druid ✦
☰ Animations
A change was made to the animations of the eagle form.
☰ Abilities
➥ Wild Evasion (New)
Ability allows you to enter stealth mode in combat.
➥ Wolf's Fury Attack
Before: Applied a certain amount of damage and had a chance to cause stun.
After: Applies 100% chance to inflict stun.
➥ Fatal Bite (New)
Level 1: Reduces physical defense by 18% and reduces opponent's healing by 10%.
Level 2: Reduces physical defense by 22% and reduces opponent's healing by 30%.
Level 3: Reduces physical defense by 26% and reduces opponent's healing by 50%.
Level 4: Reduces physical defense by 30% and reduces opponent's healing by 70%.
Duration time 10 seconds with a cooldown of 12 seconds.
➥ Spirit Messenger
Before: Duration of 4 minutes.
After: Duration of 1 hour.
➥ Dust Strike [1/4]
Before: Strikes an enemy target, causing magic damage and nature damage. Inflicts Dust Strike, which lasts for 5 seconds. Dust Strike: Movement speed 2% per tick and Lasts 3.5 seconds and stacks up to 10 times.
After: No longer has damage and limits the target's movement speed to 100% for [2/4/6/8] seconds.
☰ Mastery
➥ Giant Gorilla Spirit
Before: 1% overall reduction.
After: 2% overall reduction.
✦ Warlock ✦
☰ Talents
➥ Staff Armor [1/6]
Before: Provided a reduction effect of [10%/12%/14%/16%/18%/20%] and Evasion [10%/12%/14%/16%/18%/20%] respectively.
After: Provide a reduction effect of [10%/12%/14%/16%/18%/20%] and maximum health [2%/4%/6%/8%/10%/12%] respectively.
☰ Elder Talents
➥ Solidified Energy [1/3]
Before: Provided a resistance to physical critical hits [5%/7.5%/10%] and magical defense [15%/20%/25%] respectively.
After: Provide a resistance to physical critical hits [5%/7.5%/10%] and physical defense [15%/20%/25%] respectively.