Now it is possible to configure the percentage of experience directed towards equipment cultivation.
Example of usage setting 100% of the experience for equipment growth: /SetEquipExp 100
CORRECTIONS
☰ Items
➥ Dragon's Ring
Fixed the damage effect applied.
➥ Rune Stone - Ephemeral Tenacity
Now properly grants the reduction.
☰ Dungeons
➥ Old Immortal Siwa Island
Fixed the bug where bosses did not show the reward after being killed.
✦ Travelers ✦
☰ Katanas and Crystal Keys
Now all katanas and keys that have triple and double damage effects on basic attacks, now apply the effect to abilities.
✦ Chronoshifter ✦
☰ Talents
➥ Elder Talent - Eternal Death [1/2/3]
The error where abilities were reduced by 0.1 seconds at all levels has been fixed; now it's 0.5/0.7/1 seconds.
MODIFICATIONS
✦ Destroyer ✦
☰ Abilities
The "Cruel Will" ability has been removed, and the "Bloody Lunatic" ability has been modified to grant the effects of "Cruel Will."
The "Zeal" ability has been removed, and the "Lunatic Dance" ability has been modified to grant the effects of "Zeal."
✦ Artillerist ✦
☰ Talents
➥ Elder Talent - Missile Acceleration [1/2/3]
Before: Damage dealt +15/20/25%.
After: Damage dealt +5/10/15%.
☰ Mastery
➥ Special Determination
Before: Each level increases damage dealt by 3%.
After: Each level increases damage dealt by 2%.
✦ Phantom ✦
☰ Talent
➥ Demon Blade Slash [1/2/3/4/5/6]
Before: 10 to 25% chance to apply double damage on basic attack.
After: 10 to 25% chance to apply double damage on magic ability.
☰ Mastery
➥ Temporal Key Specialist
Before: Magical critical damage +1.5%.
After: Magical damage with crystal key +1.5%.
✦ Purple Quality Equipment ✦
Now the equipment (swords, hammers, axes, shields, firearms, bows, staffs, relics, mechas, cannons, katanas, keys) have had their equipaments growth effects rearranged as follows.
Before: Random effects.
For instance: Now, the new effects will correspond to those of the legendary equipment of the same level with 50% of the original effect.
✦ Red Quality Equipment ✦
Effects upon completing the Equipment Growth system have been revamped.
☰ Level 90
➥ 1/2 Handed Swords | 1/2 Handed Mecha
Before: Movement speed +3%.
After: Increases physical attack and range by +30%.
➥ 1/2 Handed Hammers | Shields
Before: Movement speed +3%.
After: Increases physical and magical attack by +30%.
Before: Increases damage with physical abilities +18%.
After: Increases damage dealt +30%.
➥ Bows | Firearms | Heavy Cannons
Before: Increases physical and magical penetration +5%.
After: Increases physical attack and range.
➥ Warrior and Priest Relics
Before: Increases physical and magical penetration +5%.
After: Increases physical and magical attack +30%.
➥ Mage Relics and Crystal Key
Before: Increases physical and magical penetration +5%.
After: Increases magical attack +30%.
☰ Effects of Red Equipment Fortifications
➥ Spatial Rune Ascension
Before: 2 Stars = 1% STR.
After: 2 Stars = 1% INT.
➥ Automated Crusher
Before: 2 Stars = 1% STR.
After: 2 Stars = 1% STR and AGI.
➥ Pneumatic Stomper
Before: 2 Stars = 1% STR.
After: 2 Stars = 1% STR and AGI.
☰ Sprite Abilities
➥ Kuda & Kuma Avatar
Before: All levels 120 seconds.
After: Respectively at levels 120/140/160/180/200.
➥ Undead / Anti-Death
Now, upon receiving a fatal attack, it creates a shield instead of recovering life and prevents death for X seconds, also increasing movement speed by 100%.
The duration of the effect increases according to the enchantment level.
Stones that possess the undead effect guarantee 6 seconds of the described effect.