"Contains the soul of the Desert Fruit Monster, the head of a verdant beast."
Getting Started Guide to the play "Shepherd"[9113] Getting Started Guide to the play "Shepherd" You believed the enemy was your friend, needing to go through trials to see the truth, this is a story that involves the conflict between what is seen and what is known. However, each person has a different interpretation of the story and there is no correct answer, it is a story that only you can define.
"Pastor" ticket to redeem prizes.
Lover of "Shepherd"[9115] Lover of "Shepherd" Mohishma wasn't lying. He stated that he would not lie to his teammates, but when he told the spectators, the spectators were still not his teammates.
"Pastor" ticket to redeem prizes.
Connoisseur of "Shepherd"[9116] Connoisseur of "Shepherd" The name "Shepherd" has multiple meanings and similar images in different mythologies, with the image of guidance and protection. But for the object that was being oriented and protected, it actually transformed into a different shape that was advantageous to the owner. Whether this is good or bad, maybe each person has a different interpretation.
"Pastor" ticket to redeem prizes.
"Pastor" fan[9114] "Pastor" fan The original plan was to show a child being lured, step by step, into a trap, unable to return home, but then it changed to the current interactive form, being guided, becoming the monster he was watching.
"Pastor" ticket to redeem prizes.
Introduction Guide to the play "Unknown Person"[9117] Introduction Guide to the play "Unknown Person" Do justice, punish the bad, a classic plot about a band of villains who harm the people and cannot be punished by anyone, being defeated by a hidden hero who seeks revenge. Overcoming successive difficulties and, in the end, beheading the evildoers, a story that even ordinary citizens without literary knowledge would applaud.
"Unknown Person" ticket to redeem prizes.
Fan of "Unknown Person"[9118] Fan of "Unknown Person" The good and evil duality drama, when it is so obvious and simple to distinguish between black and white and follow the plot, there will also be very flat characters and very simplified issues, this is the common problem.
"Unknown Person" ticket to redeem prizes.
Lover of "Unknown Person"[9119] Lover of "Unknown Person" To prolong works that follow the duality of good and evil, a character representing public power is usually added. Villain, hero who punishes villains, policeman who pursues the hero, increasing the plot length and creating depth, while introducing ideas truly compatible with social values. This play does not have such a length, so the hero is self-critical.
"Unknown Person" ticket to redeem prizes.
Connoisseur of "Unknown Person"[9120] Connoisseur of "Unknown Person" The concept of the work comes from the oriental expression "cheng bai", which includes judgment, sentence, punishment and beheading.
"Unknown Person" ticket to redeem prizes.
Introduction to the play "Rei Azul"[9121] Introduction to the play "Rei Azul" When you realize that the person you used to believe in is different and has become the source of disaster, you can still hold on to your original beliefs and resist. Each person will change and cannot keep their true essence forever. Following blindly can also lead to destruction, it's time for a change.
"Blue King" ticket to redeem prizes.
Fan of "Blue King"[9122] Fan of "Blue King" Changing a person has different reasons, maybe it's love, maybe it's kinship, maybe it's for the good of the nation. When you realize at the end that you no longer recognize yourself, becoming a true beast.
"Blue King" ticket to redeem prizes.
Lover of "Blue King"[9123] Lover of "Blue King" The mistake made by the Blue King was not intentional, the Kirin race also knew about it, but still had to seal it, when you affect others with your mistakes, you lose the basic respect of others.
"Blue King" ticket to redeem prizes.
Connoisseur of "Blue King"[9124] Connoisseur of "Blue King" The "Blue King" is originally a character of great authority, but the more power a person has, the more he can affect the situation with small changes. The aim of the work is to hope that all power holders exercise care in their words and actions, for whatever you do will have an impact on the entire body.
"Blue King" ticket to redeem prizes.
Introduction Guide to the play "Kusoru"[9125] Introduction Guide to the play "Kusoru" The unknown is frightening, fear arises from helplessness and restlessness in the heart, but if there is a respected and powerful hero to help, perhaps the feeling of terror in the heart can also be alleviated. If you can contribute during the process and, in the end, overcome the fear, a story like this will certainly be acclaimed.
"Kusoru" Ticket for Redeeming Prizes.
F? de "Kusoru"[9126] F? de "Kusoru" Being able to save the hero is a desirable act, the hero is not incapable of making mistakes, but in the end he must be able to reverse the situation, lead people to drive out evil and overcome fear.
"Kusoru" Ticket for Redeeming Prizes.
Lovers of "Cthulhu"[9127] Lovers of "Cthulhu" Heroes don't necessarily have to save the world as their primary goal of fighting evil. Do heroes always act selflessly and selflessly? Heroes are human too, and like humans, they have desires, fears, and ambitions. The difference is that your words and actions match people's expectations. The works not only explore the human interior, but also raise questions about certain indisputable points.
Exchange reward for "Cthulhu" ticket.
Connoisseurs of "Cthulhu"[9128] Connoisseurs of "Cthulhu" "Cthulhu" is a reference to the Cthulhu mythos and is a representative of the horror mythos. It reflects the twisted and dark aspects of human psychology. These great and ancient entities, however, reveal humanity's deepest desires and truths we prefer not to reveal.
Exchange reward for "Cthulhu" ticket.
REMOVED
☰ Quests
Removed Level 30 Infinite Challenge Tests.
MODIFICATIONS
☰ Systems
➥ Equipment Growth
Now only grants stats based on the bearer's level.
➥ Battlefield
We have updated the restrictions in battlefields for levels below 91.
Soon, we will publish a detailed guide about the battlefield restrictions.
☰ Items
The following costumes can now be unlocked:
Silver School Uniform[40762] Silver School Uniform "Who says the purpose of a school uni is for everyone to dress the same? There's a silver lining to your schoolwear with this custom pleated skirt."
Grey School Uniform[40763] Grey School Uniform "Who says the purpose of a school uni is for everyone to dress the same? This custom skirt comes with a red ascot for that splash of color every gal needs."
Blue School Uniform[40764] Blue School Uniform "Who says the purpose of a school uni is for everyone to dress the same? Add some personality to your schoolwear with this custom skirt and ascot."
Navy School Uniform[40765] Navy School Uniform "Who says the purpose of a school uni is for everyone to dress the same? A buntline hitch knot never looked so good."
The following items can no longer be used in PK mode:
"These magical stones were crafted by the nomad Sprite Ham, to use for emergency egresses when journeying far from the beaten path."
Right-click the stone to instantly return to your previously marked location.
Locations can be marked using Marking Stones.
Soul Summoning Sphere[2992] Soul Summoning Sphere Instantly moves character to soul-bound locations.
"The sphere's light will lead your spirit home."
The following items can only be used from level 71 onwards:
Impacting Honor Fruit[38482] Impacting Honor Fruit Physical PEN +15% for 30 seconds. When attacking, 10% chance of giving the target the effect "Honor Fruit - Strike", reducing Evade -50% for 4 seconds. "Honor Power Fruit"
Holy Honor Fruit[38483] Holy Honor Fruit Magic Penetration +15% for 30 seconds. When attacking, 10% chance to inflict on target the "Fruit of Honor - Holy Strike" effect, reducing Hit Rate -50% for 4 seconds "Honor Power Fruit"
Guarding Honor Fruit[38484] Guarding Honor Fruit Physical PEN Reduction +15% for 30 seconds. When attacking, 10% chance of giving the target the effect "Honor Fruit - Guardian", reducing Attack Speed -+40% for 4 seconds. "Honor Power Fruit"
Redeeming Honor Fruit[38485] Redeeming Honor Fruit Spell Penetration Reduction +15% for 30 seconds When attacking, 10% chance to inflict on target the "Fruit of Honor - Redemption" effect, reducing Cast -40% for 4 seconds "Honor Power Fruit"
Boosting Honor Fruit[38486] Boosting Honor Fruit Reduces the cooldown of all skills by 5 sec. For 30 seconds, each attack has a 10% chance of triggering following effects: the target receives the effect "Honor Fruit - Boost", reducing P-DEF and M-DEF -25%. Lasts for 4 secs "Honor Power Fruit"
Purifying Honor Fruit[38487] Purifying Honor Fruit Removes 3 negative statuses. For 30 seconds, each attack has a 10% chance of triggering following effects: the target receives the effect "Honor Fruit - Purification", reducing Movement Speed -50% for 4 seconds. "Honor Power Fruit"
Judging Honor Fruit[38488] Judging Honor Fruit Attack damage +10% for 30 seconds. When attacking, 10% chance of giving the target the effect "Honor Fruit - Judgment", leaving them Unable to use skills or receive healing for 4 seconds, only effective on players. "Honor Power Fruit"
Healing Holy Light Fruit[38489] Healing Holy Light Fruit Healing given and Healing received +20% for 30 seconds. When taking damage, 10% chance of triggering effects: obtain "Holy Light Fruit - Healing", reflecting 100% of damage when attacked. Lasts for 4 secs "Holy Light Power Fruit"
Protective Holy Light Fruit[38490] Protective Holy Light Fruit Obtain a Protective Holy Light Shield that can withstand 30000 damage and lasts for 30 seconds Shield When taking damage, 10% chance of triggering effects: the target receives "Holy Light Fruit - Protection", which removes 3 positive statuses. "Holy Light Power Fruit"
Pledge of Holy Light Fruit[38491] Pledge of Holy Light Fruit -20% Critical Hit Rate and DMG for 30 seconds. When taking damage, 10% chance of triggering effects: the target receives "Holy Light Fruit - Oath", reducing Physical PEN -+20% for 8 seconds. "Holy Light Power Fruit"
Blessed Holy Light Fruit[38492] Blessed Holy Light Fruit Magic Critical Rate and Damage taken -20% for 30 seconds. 10% chance to trigger effects when taking damage: the opponent gains the status "Fruit of Holy Light - Blessing", reducing Magic Penetration -20% for 8 seconds "Holy Light Power Fruit"
Eternal Holy Light Fruit[38493] Eternal Holy Light Fruit Obtain an Immortal Holy Light Shield that prevents 1 death and lasts for 30 seconds. If death is successfully blocked, recovers 50% Max HP. When the shield is in existence, there is a 10% chance of activating abilities: the target receives the effect "Holy Light Fruit - Eternal", reducing ATK DMG -15% for 8 sec "Holy Light Power Fruit"
Rebirth Holy Light Fruit[38494] Rebirth Holy Light Fruit Max HP and Max MP +20% for 30 seconds When taking damage, 10% chance of triggering effects: receive "Holy Light Fruit - Rebirth", recovering 50% of Max HP and Max MP "Holy Light Power Fruit"
Retributive Holy Light Fruit[38495] Retributive Holy Light Fruit Damage taken -20% for 30 seconds When taking damage, 10% chance of triggering effects: the target receives the effect "Holy Light Fruit - Punishment", leaving them unable to act. The status will be removed for 8 seconds when attacked. "Holy Light Power Fruit"
An exclusive reward from Ordeal of Mirage - Mecha.
This item is not consumed when used and can be used again upon cool down.
Fox Demon Lucky Stone[14999] Fox Demon Lucky Stone Critical Rate, Hit Rate, Evasion Rate +5% for 60 minutes Forbidden on the battlefield.
"This ancient lucky stone still gives off some weak traces of energy. It should bring its owner good luck."
Werther's Beloved Gospel[18104] Werther's Beloved Gospel MP Regen +250 points when seated, Attack Speed +5% during combat. Lasts for 15 minutes.
"Werther spends every free minuse piously leafing through his holy book. He firmly believes the truth is in there."
Victory King's Horn[18209] Victory King's Horn When you sit down, HP +250, In combat, DMG +5%. Lasts for 60 minutes.
"Blow the horn!The king of victory, let all defeated enemies know that you reached the final victory. "
Magic Crystal Brute's Claw[18237] Magic Crystal Brute's Claw Increases Damage and Attack Speed +5% with standard attacks.
"How you managed to get a hold of this thousand-year-old Brute's Claw is anyone's guess, but if you hold it too tightly, you'll temporarily go berserk ."
Lasts for 60 minutes.
Time Traveler Magic Crystal[18985] Time Traveler Magic Crystal Summons the glittering Time Traveler Magic Crystal to increase all stats by 1% for 60 minutes.
"It contains the Power of Mu. When the Time Rift is open, you can travel throughout time and space."
Use: All abilities increase by 1% for 60 min. Other identical effects or qualities cannot be applied, as long as the effect is active. This item is not consumed when used and can be used again upon cool down.
Blue Bay Blessing Stone[23899] Blue Bay Blessing Stone Attacks have a 5% chance to trigger a double attack.
Contains the Blue Bay blessing, which is awarded to Sprite Messenger who discover lost treasure.
Use: 5% chance of double attack for 60 min This item is not consumed when used The item can be used again once cooldown expires.
Smulca's Battle Horn[29276] Smulca's Battle Horn Defense +5%, Max HP +2%. Lasts for 60 minutes. Forbidden on the battlefield.
"A horn that Smulca always carries when he's hunting. Sounding It can give you courage for a brief period of time."
✦ Destroyer ✦
☰ Skills
Titan's Fury[55146] Titan's Fury #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Titan's Fury" status Applies the Area Effect "Titan's Barrier"
"Titan's Fury": Increases Physical Penetration by 15%. Duration: 30 seconds.
"Titan's Barrier": Reduces enemy Physical Defense by 6%. Maximum Stacks: 4 Duration: 15 seconds.
Before: 5 seconds duration per stack, 30 seconds cooldown.
After: 15 seconds duration per stack, 20 seconds cooldown.
✦ Holy Knight ✦
☰ Masters
master shield[55212] master shield Each level increases Physical Block Rate by 3% and Magical Block Rate by 2% "When I merge with my shield, my impenetrable defense will make even a simple shield look like a steel wall to your eyes."
Each level of Specialization requires 2 specialization points Each level of Super Specialization requires 5 specialization points Each level of Ultimate Specialization requires 9 specialization points
Before: Each level increases physical block rate by 3% and 2% damage reduction per block.
After: Each level increases physical block rate by 3% and magical block rate by 2%.
Sprite Protection[55224] Sprite Protection Each level reduces damage taken by 3% "All sprites are beside me now. What do you think will happen now?"
Each level of Specialization requires 4 specialization points Each level of Super Specialization requires 7 specialization points Each level of Ultimate Specialization requires 11 specialization points
Before: Each level reduces damage received by 1%.
After: Each level reduces damage received by 3%.
✦ Shinobi ✦
☰ Skills
Final Toxin 1[54396] Final Toxin 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the state "Poisoned Blade 1" Applies the area effect "Toxin 1"
"Poisoned Blade 1": Adds +300 Nature damage to the Attack.
"Toxin 1": Reduces enemies' Physical Defense by +6%. Increases Damage taken by +7%. Maximum Stacks: 4 Duration: 15 Seconds.
Final Toxin 2[54397] Final Toxin 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the state "Poisoned Blade 2" Applies the area effect "Toxin 2"
"Poisoned Blade 2": Adds +400 Nature damage to the Attack.
"Toxin 2": Reduces enemies' Physical Defense by +6%. Increases Damage taken by +7%. Maximum Stacks: 4 Duration: 15 Seconds.
Final Toxin 3[54398] Final Toxin 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the state "Poisoned Blade 3" Applies the area effect "Toxin 3"
"Poisoned Blade 3": Adds +500 Nature damage to the Attack.
"Toxin 3": Reduces enemies' Physical Defense by +6%. Increases Damage taken by +9%. Maximum Stacks: 4 Duration: 15 Seconds.
Final Toxin 4[54850] Final Toxin 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the state "Poisoned Blade 4" Applies the area effect "Toxin 4"
"Poisoned Blade 4": Adds +600 Nature damage to the Attack.
"Toxin 4": Reduces enemies' Physical Defense by +6%. Increases Damage taken by +11%. Maximum Stacks: 4 Duration: 15 Seconds.
Final Toxin 5[54851] Final Toxin 5 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the state "Poisoned Blade 5" Applies the area effect "Toxin 5"
"Poisoned Blade 5": Adds +700 Nature damage to the Attack.
"Toxin 5": Reduces enemies' Physical Defense by +6%. Increases Damage taken by +13%. Maximum Stacks: 4 Duration: 15 Seconds.
Before: 35 seconds cooldown.
After: 20 seconds cooldown.
✦ Druid ✦
☰ Skills
Feeble Arrow 1[54457] Feeble Arrow 1 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 8% after casting the skill for 30 seconds. Magic Defense, Physical and Magic Attack -8% for 15 seconds. Stacks up to 4 times.
Brittle Arrow 2[54458] Brittle Arrow 2 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 9% after casting the skill for 30 seconds. Magic Defense, Physical and Magic Attack -8% for 15 seconds. Stacks up to 4 times.
Brittle Arrow 3[54459] Brittle Arrow 3 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 10% after casting the skill for 30 seconds. Magic Defense, Physical and Magic Attack -8% for 15 seconds. Stacks up to 4 times.
Brittle Arrow 4[54460] Brittle Arrow 4 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 11% after casting the skill for 30 seconds. Magic Defense, Physical and Magic Attack -9% for 15 seconds. Stacks up to 4 times.
Brittle Arrow 5[54461] Brittle Arrow 5 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 12% after casting the skill for 30 seconds. Magic Defense, Physical and Magic Attack -9% for 15 seconds. Stacks up to 4 times.
Brittle Arrow 6[54462] Brittle Arrow 6 #9# Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 13% after casting the skill for 30 seconds. Magical Defense, Physical and Magical Attack -9% for 15 seconds. Stacks up to 4 times.
Feeble Arrow 7[54955] Feeble Arrow 7 #9# Cost: #24# MP Instant Cast Required Level: #15# Raise Magic Attack by 14% aftering casting the skill for 30 sec. Magic Defense of enemy targets within 15 yards of oneself -10%; Physical and Magic Attack -10% for 15 sec. Stacks up to 4 times.
Feeble Arrow 8[54956] Feeble Arrow 8 #9# Cost: #24# MP Instant Cast Required Level: #15# Raise Magic Attack by 15% aftering casting the skill for 30 sec. Magic Defense of enemy targets within 15 yards of oneself -10%; Physical and Magic Attack -10% for 15 sec. Stacks up to 4 times.
Feeble Arrow 9[54957] Feeble Arrow 9 #9# Cost: #24# MP Instant Cast Required Level: #15# Raise Magic Attack by 16% aftering casting the skill for 30 sec. Magic Defense of enemy targets within 15 yards of oneself -10%; Physical and Magic Attack -10% for 15 sec. Stacks up to 4 times.
Before: 15 seconds duration for magical attack increase and 15 seconds cooldown.
After: 30 seconds duration for magical attack increase and 20 seconds cooldown.
Form: Giant Gorilla 1[50118] Form: Giant Gorilla 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 1 Giant Gorilla 1: HP +50% Damage Reduction +50% Critical Resistance +40% Critical Damage Resistance +50% Penetration Resistance +15% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 2[50281] Form: Giant Gorilla 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 2 Giant Gorilla 2: HP +75% Damage Reduction +75% Critical Resistance +50% Critical Damage Resistance +75% Penetration Resistance +20% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 3[50440] Form: Giant Gorilla 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 3 Giant Gorilla 3: HP +100% Damage Reduction +100% Critical Resistance +60% Critical Damage Resistance +100% Penetration Resistance +25% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 4[51068] Form: Giant Gorilla 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 4 Giant Gorilla 4: HP +125% Damage Reduction +125% Critical Resistance +70% Critical Damage Resistance +125% Penetration Resistance +30% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 5[51382] Form: Giant Gorilla 5 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 5 Giant Gorilla 5: HP +150% Damage Reduction +150% Critical Resistance +80% Critical Damage Resistance +150% Penetration Resistance +35% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Wild Gorilla 1[54192] Form: Wild Gorilla 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Wild Gorilla 1 Wild Gorilla 1: HP +175% Damage Reduction +175% Critical Resistance +90% Critical Damage Resistance +175% Penetration Resistance +45% Immune to "Transformation" and "Fear" Only Wild Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Wild Gorilla 2[54937] Form: Wild Gorilla 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Wild Gorilla 2 Wild Gorilla 2: HP +200% Damage Reduction +200% Critical Resistance +100% Critical Damage Resistance +200% Penetration Resistance +50% Immune to "Transformation" and "Fear" Only Wild Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Before: Health +[2000/3500/5000/6000/7000/8000/9000], Damage Reduction +[15/17/19/20/21/22/23]%,
Penetration Reduction +[15/17/19/20/21/22/23]%.
After: Maximum Health +[50/75/100/125/150/175/200]%, Damage Reduction +[50/75/100/125/150/175/200]%,
Critical Rate Resistance +[40/50/60/70/80/90/100]%, Penetration Reduction +[15/20/25/30/35/45/50]%, Critical
Damage Reduction +[50/75/100/125/150/175/200]%.
Form: Shadow Wolf 1[50113] Form: Shadow Wolf 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 1 Shadow Wolf 1: Physical Penetration +10% Physical Damage +15% Attack Speed +25% Accuracy and Evasion +25% Increases AGI by 2% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 2[50276] Form: Shadow Wolf 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 2 Shadow Wolf 2: Physical Penetration +12% Physical Damage +20% Attack Speed +30% Accuracy and Evasion +50% Increases AGI by 4% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 3[50435] Form: Shadow Wolf 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 3 Shadow Wolf 3: Physical Penetration +14% Physical Damage +25% Attack Speed +35% Accuracy and Evasion +75% Increases AGI by 6% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 4[51047] Form: Shadow Wolf 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 4 Shadow Wolf 4: Physical Penetration +16% Physical Damage +30% Attack Speed +40% Accuracy and Evasion +100% Increases AGI by 8% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Furious Wolf 1[54191] Form: Furious Wolf 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Furious Wolf 1 Furious Wolf 1: Physical Penetration +18% Physical Damage +40% Attack Speed +45% Accuracy and Evasion +125% Increases AGI by 10% based on current HP Immune to "Transformation" and "Fear" Only Furious Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Furious Wolf 2[54936] Form: Furious Wolf 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Furious Wolf 2 Furious Wolf 2: Physical Penetration +20% Physical Damage +50% Attack Speed +50% Accuracy and Evasion +150% Increases AGI by 12% based on current HP Immune to "Transformation" and "Fear" Only Furious Wolf skills can be used while transformed Use the skill again to cancel the transformation
After: Hit rate +[25/50/75/100/125/150]%, Evasion +[25/50/75/100/125/150]%, Physical Penetration
+[10/12/14/16/18/20], Physical Damage +[15/20/25/30/40/50]%, Attack Speed +[25/30/35/40/45/50]%, Converts Health
to Agility [2/4/6/8/10/12]%.
Form: Celestial Eagle 1[50108] Form: Celestial Eagle 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 1 Celestial Eagle 1: Magic Penetration +6% Staff Critical Rate +5% Movement Speed +30% Attack and Cast Speed +15% Increases INT by 1.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 2[50271] Form: Celestial Eagle 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 2 Celestial Eagle 2: Magic Penetration +8% Staff Critical Rate +10% Movement Speed +40% Attack and Cast Speed +20% Increases INT by 3% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 3[50430] Form: Celestial Eagle 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 3 Celestial Eagle 3: Magic Penetration +10% Staff Critical Rate +15% Movement Speed +50% Attack and Cast Speed +25% Increases INT by 4.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 4[50573] Form: Celestial Eagle 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 4 Celestial Eagle 4: Magic Penetration +12% Staff Critical Rate +20% Movement Speed +60% Attack and Cast Speed +30% Increases INT by 6% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 5[51076] Form: Celestial Eagle 5 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 5 Celestial Eagle 5: Magic Penetration +14% Staff Critical Rate +25% Movement Speed +70% Attack and Cast Speed +35% Increases INT by 7.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 6[51388] Form: Celestial Eagle 6 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 6 Celestial Eagle 6: Magic Penetration +16% Staff Critical Rate +30% Movement Speed +80% Attack and Cast Speed +40% Increases INT by 9% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Hawk 1[54190] Form: Celestial Hawk 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Hawk 1 Celestial Hawk 1: Magic Penetration +18% Staff Critical Rate +35% Movement Speed +90% Attack and Cast Speed +45% Increases INT by 10.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Hawk skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Hawk 2[54935] Form: Celestial Hawk 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Hawk 2 Celestial Hawk 2: Magic Penetration +20% Staff Critical Rate +40% Movement Speed +100% Attack and Cast Speed +50% Increases INT by 12% based on current HP Immune to "Transformation" and "Fear" Only Celestial Hawk skills can be used while transformed Use the skill again to cancel the transformation
After: Magical Penetration +[6/8/10/12/14/16/18/20]%, Staff Critical Rate +[5/10/15/20/25/30/35/40]%,
Movement Speed +[30/40/50/60/70/80/90/100]%, Attack/Cast Speed +[15/20/25/30/35/40/45/50]%, Converts Health to
Intelligence [1.5/3/4.5/6/7.5/9/10.5/12]%.
monkey rage[55177] monkey rage #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill can only be cast in Giant Ape form. Upon casting, all enemy units within a 16-meter radius suffer standard attack + #25# Physical Damage. Also inflicts Immobilize 7 for 2 seconds. Each instance of damage received grants +10% Physical and Magical Defense. Stacks up to 10 times and lasts 15 seconds.
Before: All damage received grants +2% physical defense, stacks up to 5x, 8 seconds duration, 18 seconds
cooldown.
After: All damage received grants +10% physical and magical defense, stacks up to 10x, 15 seconds
duration per stack, 20 seconds cooldown. Removed upon transformation exit.
☰ Masters
Battle Gorilla's Fury[51386] Battle Gorilla's Fury Each level increases critical rate reduction received by 3% "To the gorilla who is constantly on the lookout, surprise attacks and tricks do not exist."
Each level of Specialization requires 8 specialization points Each level of Super Specialization requires 11 specialization points Each level of Ultimate Specialization requires 15 specialization points
Before: Each level increases critical rate reduction received by 2%.
After: Each level increases critical rate reduction received by 3%.
✦ Archangel ✦
☰ Masters
Master of Protection[55512] Master of Protection Each level increases Physical Block Rate by 2% and Magical Block Rate by 3% "The protection given by God, whether during the day or night!"
Each level of Specialization requires 2 specialization points Each level of Super Specialization requires 5 specialization points Each level of Ultimate Specialization requires 9 specialization points
Before: Each level increases physical block rate by 3% and 2% damage reduction per block.
After: Each level increases physical block rate by 2% and magical block rate by 3%.
divine prophecy[51382] divine prophecy Each level increases magic penetration by 1.5% "Don't look down on the Holy Touch of Faith, because it will expose your evil mind."
Each level of Specialization requires 8 specialization points Each level of Super Specialization requires 11 specialization points Each level of Ultimate Specialization requires 15 specialization points
Before: Each level increases magical penetration by 0.8%.
After: Each level increases magical penetration by 1.5%.
Rune Cloak[18943] Rune Cloak Each level increases VIT by 3%. "The runes soothe my mind."
Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Energy Conversion[55166] Energy Conversion #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the Energy Conversion state
Energy Conversion: Magical Attack +25% Casting Speed +50% Movement Speed +50% Duration: 30 seconds.
After: No longer applies debuff, 1 second cooldown.
Elementary Guard 1[54484] Elementary Guard 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +15% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 30% when attacked. Effect lasts 8 seconds
Elementary Guard 2[54485] Elementary Guard 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +17% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 34% when attacked. Effect lasts 8 seconds
Elementary Guard 3[54486] Elementary Guard 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +19% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 38% when attacked. Effect lasts 8 seconds
Elementary Guard 4[54487] Elementary Guard 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +21% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 42% when attacked. Effect lasts 8 seconds
Elementary Guard 5[54488] Elementary Guard 5 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +23% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 46% when attacked. Effect lasts 8 seconds
Elementary Guard 6[55024] Elementary Guard 6 #9# Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +25% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 50% when attacked. The effect lasts for 8 seconds.
Elementary Guard 7[55025] Elementary Guard 7 #9# Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +27% for 60 seconds. 50% chance to reduce target's Attack and Movement Speed by 54% when attacked. The effect lasts for 8 seconds.
Before: 15 seconds duration, 15 seconds cooldown.
After: 60 seconds duration, 30 seconds cooldown.
Magic Shield 1[50029] Magic Shield 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces magic damage taken by a party member's hit by 100 pts while this skill is active.
Magic Shield 2[50193] Magic Shield 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces Magic Damage taken by a party member by 150 pts per hit while this skill is active.
Magic Shield 3[50353] Magic Shield 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces Magic Damage taken by a party member by 200 pts per hit while this skill is active.
Magic Shield 4[50504] Magic Shield 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces Magic Damage taken by a party member by 250 pts per Hit while this skill is active.
High Shield Mana 1[51280] High Shield Mana 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces the Magic Damage of a party member by 650 pts, also reduces the damage elapsed from Critical Strike by 100% while the Skill is active.
High Shield Mana 2[51478] High Shield Mana 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces magic damage dealt to your friendly target unit by -1050 points and reduces your chance to receive magic from critical hits by -100%.
Super Magic Shield 1[54197] Super Magic Shield 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Cast to reduce a single friendly target's magic damage by 1450 points and critical strike damage by 100% within the capped period.
Super Magic Shield 2[55007] Super Magic Shield 2 #9# Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Cast to reduce Magic Damage of a single friendly target by 1850 points and critical hit damage by 100% within the time limit.
Before: 30 seconds duration, 30 seconds cooldown.
After: 60 seconds duration, 30 seconds cooldown.
✦ Shinigami ✦
☰ Skills
Wraith's Embrace 1[54524] Wraith's Embrace 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the state Wraith's Embrace 1 to a single ally. Wraith's Embrace 1: Physical and Magical Defense +10% 40% chance to inflict Exhaustion 4 when hit Unable to use Physical Skills Effect Duration: 60 seconds Exhaustion Duration: 1 second
Wraith's Embrace 2[54525] Wraith's Embrace 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the state Wraith's Embrace 2 to a single ally. Wraith's Embrace 2: Physical and Magical Defense +15% 45% chance to inflict Exhaustion 5 when hit Unable to use Physical Skills Effect Duration: 60 seconds Exhaustion Duration: 2 seconds
Wraith's Embrace 3[54526] Wraith's Embrace 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the state Wraith's Embrace 3 to a single ally. Wraith's Embrace 3: Physical and Magical Defense +20% 50% chance to inflict Exhaustion 6 when hit Unable to use Physical Skills Effect Duration: 60 seconds Exhaustion Duration: 3 seconds
Wraith's Embrace 4[54527] Wraith's Embrace 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the state Wraith's Embrace 4 to a single ally. Wraith's Embrace 4: Physical and Magical Defense +25% 55% chance to inflict Exhaustion 7 when hit Unable to use Physical Skills Effect Duration: 60 seconds Exhaustion Duration: 4 seconds
Wraith's Embrace 5[55040] Wraith's Embrace 5 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Grants the state Wraith's Embrace 5 to a single ally. Wraith's Embrace 5: Physical and Magical Defense +30% 60% chance to inflict Exhaustion 8 when hit Unable to use Physical Skills Effect Duration: 60 seconds Exhaustion Duration: 5 seconds
Before: Increases +20% physical defense at all levels, 10 seconds duration, 25 seconds cooldown.
After: Increases +[10/15/20/25/30]% physical and magical defense at all levels, 60 seconds duration, 60
seconds cooldown.
Dark Ritual 1[50166] Dark Ritual 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 1 Dark Ritual 1: Dark Resistance +10% Absorbs up to 4% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 2[50326] Dark Ritual 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 2 Dark Ritual 2: Dark Resistance +10% Absorbs up to 6% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 3[50485] Dark Ritual 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 3 Dark Ritual 3: Dark Resistance +10% Absorbs up to 8% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 4[50612] Dark Ritual 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 4 Dark Ritual 4: Dark Resistance +10% Absorbs up to 10% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 5[51137] Dark Ritual 5 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 5 Dark Ritual 5: Dark Resistance +12% Absorbs up to 12% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 6[51156] Dark Ritual 6 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 6 Dark Ritual 6: Dark Resistance +12% Absorbs up to 14% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 7[51469] Dark Ritual 7 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 7 Dark Ritual 7: Dark Resistance +12% Absorbs up to 15% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 8[53052] Dark Ritual 8 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 8 Dark Ritual 8: Dark Resistance +12% Absorbs up to 16% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 9[54241] Dark Ritual 9 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 9 Dark Ritual 9: Dark Resistance +12% Absorbs up to 17% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 10[55065] Dark Ritual 10 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 10 Dark Ritual 10: Dark Resistance +14% Absorbs up to 18% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Dark Ritual 11[55066] Dark Ritual 11 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Dark Ritual 11 Dark Ritual 11: Dark Resistance +14% Absorbs up to 19% of damage dealt as HP Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Before: Healed only on basic attacks.
After: Heals on basic attacks and skills.
Infectious Plague 1[50165] Infectious Plague 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 1 Infectious Plague 1: 10% chance to inflict Plague 3 when attacking Target loses 60 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 2[50325] Infectious Plague 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 2 Infectious Plague 2: 12% chance to inflict Plague 3 when attacking Target loses 60 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 3[50484] Infectious Plague 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 3 Infectious Plague 3: 14% chance to inflict Plague 4 when attacking Target loses 80 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 4[50611] Infectious Plague 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 4 Infectious Plague 4: 16% chance to inflict Plague 5 when attacking Target loses 100 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 5[51136] Infectious Plague 5 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 5 Infectious Plague 5: 18% chance to inflict Plague 6 when attacking Target loses 120 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 6[51254] Infectious Plague 6 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 6 Infectious Plague 6: 20% chance to inflict Plague 6 when attacking Target loses 120 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 7[51466] Infectious Plague 7 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 7 Infectious Plague 7: 22% chance to inflict Plague 6 when attacking Target loses 120 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 8[54240] Infectious Plague 8 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 8 Infectious Plague 8: 26% chance to inflict Plague 7 when attacking Target loses 140 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 9[55063] Infectious Plague 9 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 9 Infectious Plague 9: 30% chance to inflict Plague 7 when attacking Target loses 140 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Infectious Plague 10[55064] Infectious Plague 10 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Grants the state Infectious Plague 10 Infectious Plague 10: 34% chance to inflict Plague 7 when attacking Target loses 140 HP and unable to receive healing. Effect is canceled if the player leaves the party or allies change maps Only one Group Skill can be active per player
Before: Chance to inflict plague when attacked by physical damage.
After: Chance to inflict plague when attacking.
Summoning the Evil Giant[55168] Summoning the Evil Giant #9# Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Use to summon a Sinister Colossus of the same Required Level as the caster. Furthermore, you gain "Archmage" status every 3 sec. Increases ATK-M and INT by 1%. Lasts 4 seconds and stacks up to 15 times.
Summoning the Elder Evil Giant[55169] Summoning the Elder Evil Giant #9# Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Use to summon an Ancient Sinister Colossus of the same Required Level as the caster. Furthermore, you gain "Archmage" status every 3 sec. Increases ATK-M and INT by 1%. Lasts 4 seconds and stacks up to 15 times.
Now receive 100% of the summoner's stats.
☰ Masters
heart of lich[55816] heart of lich Each level increases Physical and Magic Penetration Resistance by 1.5% "My form gradually merges with the shadows, becoming intangible to all attacks. Nothing can harm me."
Each level of Specialization requires 2 specialization points Each level of Super Specialization requires 5 specialization points Each level of Ultimate Specialization requires 9 specialization points
Before: Each level increases Physical and Magical Penetration Resistance by 1%.
After: Each level increases Physical and Magical Penetration Resistance by 1.5%.
Energy Dispersion[18958] Energy Dispersion Each level reduces damage taken by 2% "Magic? In the face of the power of darkness, it dissipates into mere illusions. Don't you dare play with it."
Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Before: Each level increases physical reduction by 2% and 1% magical damage reduction.
After: Each level reduces damage received by 2%.
Black Mist Barrier[51394] Black Mist Barrier Each level reduces Physical Damage taken by 3% and increases Staff Magic Attack by 1.5% "A staff is not only a tool for casting spells, but also the best weapon to defend against reckless and unreasonable attacks."
Each level of Specialization requires 8 specialization points Each level of Super Specialization requires 11 specialization points Each level of Ultimate Specialization requires 15 specialization points
Before: Each level reduces Physical Damage received by 1% and increases Staff Magical Attack by 1%.
After: Each level reduces Physical Damage received by 3% and increases Staff Magical Attack by 1.5%.
Flesh and Blood Shield[55904] Flesh and Blood Shield Each level reduces Physical Damage taken by 3% "Come, come! Nameless flesh, heed my command. I am the master of the underworld. Heed my order and transform into my absolute defense!"
Each level of Specialization requires 6 specialization points Each level of Super Specialization requires 9 specialization points Each level of Ultimate Specialization requires 13 specialization points
Before: Each level reduces Physical Damage received by 1%.
After: Each level reduces Physical Damage received by 3%.
Sinister Protection[18962] Sinister Protection Each level increases Spell Penetration by 2% and Damage Dealt with Staff by 1% "Evil spirits, help me break through the enemy's body."
Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Before: Each level increases Magical Penetration by 1% and Staff Damage by 0.5%.
After: Each level increases Magical Penetration by 2% and Staff Damage by 1%.
Bone Shield[55901] Bone Shield Each level increases Physical Defense by 2% and reduces Malice by 3% "It's time, soulless skeletons. Sacrifice yourself to become my perfect defense. Listen well, my orders will be absolute!"
Each level of Specialization requires 6 specialization points Each level of Super Specialization requires 9 specialization points Each level of Ultimate Specialization requires 13 specialization points
Before: Each level increases Physical Defense by 1% and reduces Malice by 1%.
After: Each level increases Physical Defense by 2% and reduces Malice by 3%.
✦ Machinists ✦
☰ Power Stones
Fission Bomb Power Stone Lv.1[23344] Fission Bomb Power Stone Lv.1 Grants the Fission Bomb a 20% chance to reduce the targets DEF and M-DEF by 5% when used.
Use it to learn "Fission Bomb Enhancement 1"
Before: Adds a 5% chance to increase defense reduction.
After: Adds a 20% chance to increase defense reduction.
Fission Bomb Power Stone Lv.2[23345] Fission Bomb Power Stone Lv.2 Grants the Fission Bomb a 40% chance to reduce the targets DEF and M-DEF by 5% when used.
Use it to learn "Fission Bomb Enhancement 2"
Before: Adds a 10% chance to increase defense reduction.
After: Adds a 40% chance to increase defense reduction.
Fission Bomb Power Stone Lv.3[23346] Fission Bomb Power Stone Lv.3 Grants the Fission Bomb a 60% chance to reduce the targets DEF and M-DEF by 5% when used.
Use it to learn "Fission Bomb Enhancement 3"
Before: Adds a 15% chance to increase defense reduction.
After: Adds a 60% chance to increase defense reduction.
Fission Bomb Power Stone Lv.4[23347] Fission Bomb Power Stone Lv.4 Grants the Fission Bomb a 80% chance to reduce the targets DEF and M-DEF by 5% when used.
Use it to learn "Fission Bomb Enhancement 4"
Before: Adds a 20% chance to increase defense reduction.
After: Adds an 80% chance to increase defense reduction.
Fission Bomb Power Stone Lv.5[23348] Fission Bomb Power Stone Lv.5 Grants the Fission Bomb a 100% chance to reduce the targets DEF and M-DEF by 5% when used.
Use it to learn "Fission Bomb Enhancement 5"
Before: Adds a 25% chance to increase defense reduction.
After: Adds a 100% chance to increase defense reduction.
✦ Mechmaster ✦
☰ Skills
Ground-Cracking Charge 1[55748] Ground-Cracking Charge 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases your Damage Reduction by 15% and Critical Resistance by 10% for 60 seconds.
Ground-Cracking Charge 2[59500] Ground-Cracking Charge 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases your Damage Reduction by 30% and Critical Resistance by 20% for 60 seconds.
NEW
Before: Increases Damage Reduction by +15% and Malice by +100% for 20 seconds, 20 seconds cooldown.
After: Increases Damage Reduction by +[15/30]% and +[10/20]% critical rate resistance for 60 seconds, 5
seconds cooldown.
Storm Charge 1[55747] Storm Charge 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases your Physical Damage with mecha by 15% and Physical Critical Damage by 20% for 60 seconds.
Storm Charge 2[59499] Storm Charge 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases your Physical Damage with mecha by 30% and Physical Critical Damage by 40% for 60 seconds.
NEW
Before: Increases Mecha Weapon Damage by +15% and Attack Speed by +12%, 20 seconds duration, 20 seconds
cooldown.
After: Increases Mecha Weapon Damage by +[15/30]% and critical damage, 60 seconds duration, 5 seconds
cooldown.
Core Crisis 1[55987] Core Crisis 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Core Crisis Status 1 for 15 seconds. Each streak of Core Crisis 1 increases your Hit Rate by 1%. Can stack up to 20 times. 20 stacks of this status also grant +10% Physical Damage.
Core Crisis and Mecha Rage cannot exist at the same time.
Core Crisis 2[55988] Core Crisis 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Core Crisis Status 2 for 15 seconds. Each streak of Core Crisis 2 increases your Hit Rate by 2%. Can stack up to 20 times. 20 stacks of this status also grant +15% Physical Damage.
Core Crisis and Mecha Rage cannot exist at the same time.
Core Crisis 3[55989] Core Crisis 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Core Crisis Status 3 for 15 seconds. Each streak of Core Crisis 3 increases your Hit Rate by 3%. Can stack up to 20 times. 20 stacks of this status also grant +20% Physical Damage.
Core Crisis and Mecha Rage cannot exist at the same time.
Before: Each stack grants [1/1.5/2]% accuracy, at 20 stacks grants [5/6/7]% physical penetration, 30
minutes duration, 30 seconds cooldown.
After: Each stack grants [1/2/3]% accuracy, at 20 stacks grants [10/15/20]% multiplicative damage, fixed
duration, 5 seconds cooldown.
Mecha Fury 1[55990] Mecha Fury 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 1 for 15 seconds. Each stack of Mecha Fury 1 reduces damage taken by 1%. Can stack up to 20 times. 20 sequences of this status as well grants 10% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.
Mecha Fury 2[55991] Mecha Fury 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 2 for 15 seconds. Each stack of Mecha Fury 2 reduces damage taken by 2%. Can stack up to 20 times. 20 sequences of this status as well grants 15% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.
Mecha Fury 3[55992] Mecha Fury 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 3 for 15 seconds. Each stack of Mecha Fury 3 reduces damage taken by 3%. Can stack up to 30 times. 30 sequences of this status as well grants 20% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.
Before: Each stack grants [1/1.5/2]% accuracy, at 20 stacks grants 10% physical and magical defense, 30
minutes duration, 30 seconds cooldown.
After: Each stack grants [1/2/3]% accuracy, at 20 stacks grants [10/15/20]% physical and magical defense,
fixed duration, 5 seconds cooldown.
Thunder Protection 1[56045] Thunder Protection 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants Thunder Shield to the target, Damage Reduction +50% for 10 seconds.
Thunder Protection 2[56046] Thunder Protection 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants Thunder Shield to the target, Damage Reduction +100% for 10 seconds.
Before: Collides with a friendly target and grants 1 Thunder Shield sequence for 10 seconds. Completed
Thunder Shield blocks the next damage received and reduces Malice from inflicted damage by 70%.
After: When used on an allied target, grants the ally +[50/100]% overall reduction. When used on self,
grants the reduction to self. 10 seconds duration, 15 seconds cooldown.
Before: Your attacks have a chance to recover 240 to 360 health and 120 to 180 mana for you, 45 seconds
cooldown.
After: Upon use, grants +[1/2]% lifesteal and, on attack, recovers [1/2]% Mana for 60 seconds.
Overclocking - Blackhole Core 1[55757] Overclocking - Blackhole Core 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into Darkness MP Cost, allowing you to use the elemental power of Darkness. Also removes all skill cooldowns. Increases your DEF and M-DEF by 20% and you can learn 5 Unique Black Hole Acceleration skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Blackhole Core 2[55758] Overclocking - Blackhole Core 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into Darkness MP Cost, allowing you to use the elemental power of Darkness. Also removes all skill cooldowns. Increases your DEF and M-DEF by 24% and you can learn 5 Unique Black Hole Acceleration skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Blackhole Core 3[55759] Overclocking - Blackhole Core 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into Darkness MP Cost, allowing you to use the elemental power of Darkness. Also removes all skill cooldowns. Increases your DEF and M-DEF by 27% and you can learn 5 Unique Black Hole Acceleration skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Blackhole Core 4[55760] Overclocking - Blackhole Core 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into Darkness MP Cost, allowing you to use the elemental power of Darkness. Also removes all skill cooldowns. Increases your DEF and M-DEF by 30% and you can learn 5 Unique Black Hole Acceleration skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Before: Duration per electromagnetic charge [12/18/24/27/30] seconds.
After: Duration per electromagnetic charge [20/30/40/50/60] seconds.
Overclocking - Gravitational Cut 1[55761] Overclocking - Gravitational Cut 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and emits a gravitational force on an enemy within a 4-meter radius. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 attack: Evasion -15% for 10 seconds. 2 attacks: Evasion -20% for 10 seconds. 3 attacks: Evasion -25% for 10 seconds. 5 attacks: Evasion -30% for 10 seconds.
Overclocking - Gravitational Cut 2[55762] Overclocking - Gravitational Cut 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and emits a gravitational force on an enemy within a 4-meter radius. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 attack: Evasion -15% for 10 seconds. 2 attacks: Evasion -20% for 10 seconds. 3 attacks: Evasion -25% for 10 seconds. 5 attacks: Evasion -30% for 10 seconds.
Overclocking - Gravitational Cut 3[55763] Overclocking - Gravitational Cut 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and emits a gravitational force on an enemy within a 4-meter radius. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 attack: Evasion -15% for 10 seconds. 2 attacks: Evasion -20% for 10 seconds. 3 attacks: Evasion -25% for 10 seconds. 5 attacks: Evasion -30% for 10 seconds.
Overclocking - Gravitational Cut 4[55764] Overclocking - Gravitational Cut 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and emits a gravitational force on an enemy within a 4-meter radius. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 attack: Evasion -15% for 10 seconds. 2 attacks: Evasion -20% for 10 seconds. 3 attacks: Evasion -25% for 10 seconds. 5 attacks: Evasion -30% for 10 seconds.
Before: Deals damage and reduces the target's attack based on electromagnetic charge.
After: Deals no damage and has 100% chance to reduce targets' evasion by [10/15/20/25/30]% based on their
electromagnetic charge for 10 seconds. 15 seconds cooldown.
Overclocking - Neutron Strike 1[55765] Overclocking - Neutron Strike 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 2 seconds. 3 stacks: Immobilizes for 3 seconds. 5 stacks: Immobilizes for 4 seconds.
Overclocking - Neutron Strike 2[55766] Overclocking - Neutron Strike 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 2 seconds. 3 stacks: Immobilizes for 3 seconds. 5 stacks: Immobilizes for 4 seconds.
Overclocking - Neutron Strike 3[55767] Overclocking - Neutron Strike 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 2 seconds. 3 stacks: Immobilizes for 3 seconds. 5 stacks: Immobilizes for 4 seconds.
Overclocking - Neutron Strike 4[55768] Overclocking - Neutron Strike 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 2 seconds. 3 stacks: Immobilizes for 3 seconds. 5 stacks: Immobilizes for 4 seconds.
Before: Deals damage and has a chance to immobilize the target based on electromagnetic charges for
[1.5/2/2.5/3] seconds. 0.5 seconds cooldown.
After: Deals no damage and has 100% chance to immobilize the target based on electromagnetic charges for
[1/2/3/4/5] seconds, 8 seconds cooldown.
Overclocking - Void Impact 1[55977] Overclocking - Void Impact 1 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Deals normal attack damage plus #25# physical damage and #37# dark damage to all nearby enemies every 0.2s. Generates a large amount of malice. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 1.5-% Critical Rate with mecha weapons, stacking up to 20 times. At 20 stacks, grants 15% Physical Damage.
Overclocking - Void Impact 2[55978] Overclocking - Void Impact 2 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Deals normal attack damage plus #25# physical damage and #37# dark damage to all nearby enemies every 0.2s. Generates a large amount of malice. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 2% Critical Rate with mecha weapons, stacking up to 20 times. At 20 stacks, grants 20% Physical Damage.
Overclocking - Void Impact 3[55979] Overclocking - Void Impact 3 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Deals normal attack damage plus #25# physical damage and #37# dark damage to all nearby enemies every 0.2s. Generates a large amount of malice. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 2.5% Critical Rate with mecha weapons, stacking up to 20 times. At 20 stacks, grants 25% Physical Damage.
Overclocking - Void Impact 4[55980] Overclocking - Void Impact 4 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Deals normal attack damage plus #25# physical damage and #37# dark damage to all nearby enemies every 0.2s. Generates a large amount of malice. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 3% Critical Rate with mecha weapons, stacking up to 20 times. At 20 stacks, grants 30% Physical Damage.
New: Grants +[1.5/2/2.5/3]% weapon critical rate per enemy hit. At 20 stacks, grants +[15/20/25/30]%
multiplicative damage.
Overclocking - Black Nova 1[55981] Overclocking - Black Nova 1 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Pulls all enemies to the location of the cast. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 1.5 seconds. 3 stacks: Immobilizes for 2 seconds. 5 stacks: Immobilizes for 2.5 seconds.
Overclocking - Black Nova 2[55982] Overclocking - Black Nova 2 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Pulls all enemies to the location of the cast. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 1.5 seconds. 3 stacks: Immobilizes for 2 seconds. 5 stacks: Immobilizes for 2.5 seconds.
Overclocking - Black Nova 3[55983] Overclocking - Black Nova 3 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Pulls all enemies to the location of the cast. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 1.5 seconds. 3 stacks: Immobilizes for 2 seconds. 5 stacks: Immobilizes for 2.5 seconds.
Overclocking - Black Nova 4[55984] Overclocking - Black Nova 4 #9# Cost: #24# MP Casting Time: #20# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Pulls all enemies to the location of the cast. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Immobilizes for 1 second. 2 stacks: Immobilizes for 1.5 seconds. 3 stacks: Immobilizes for 2 seconds. 5 stacks: Immobilizes for 2.5 seconds.
Before: Deals damage, pulls and immobilizes all targets based on electromagnetic charges [3/4/5/6]
seconds. Causes "overheating", preventing skill use for 3 seconds.
After: Deals no damage, has 100% chance to pull targets and immobilizes all enemies based on
electromagnetic charges [0.5/1/1.5/2/2.5] seconds. No longer causes "overheating".
Overclocking - Lightning Core 1[55722] Overclocking - Lightning Core 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into MPelectric Cost, allowing you to use the power of elemental thunder. Also removes all skill cooldowns. Increases your Attack by 10% and your Movement Speed by 15%. You learn 5 Lightning Haste Skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Lightning Core 2[55723] Overclocking - Lightning Core 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into MPelectric Cost, allowing you to use the power of elemental thunder. Also removes all skill cooldowns. Increases your Attack by 13% and your Movement Speed by 17%. You learn 5 Lightning Haste Skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Lightning Core 3[55724] Overclocking - Lightning Core 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into MPelectric Cost, allowing you to use the power of elemental thunder. Also removes all skill cooldowns. Increases your Attack by 16% and your Movement Speed by 19%. You learn 5 Lightning Haste Skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Overclocking - Lightning Core 4[55725] Overclocking - Lightning Core 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# The finishing skill can only be used when you collect enough Attack points. Turns large amounts of heat into MPelectric Cost, allowing you to use the power of elemental thunder. Also removes all skill cooldowns. Increases your Attack by 20% and your Movement Speed by 20%. You learn 5 Lightning Haste Skills that replace your current skills. 1 Charge: Duration 20 seconds. 2 Charges: Duration 60 seconds. 3 Charges: Duration 40 seconds. 4 Charges: Duration 50 seconds. 5 Charges: Duration 60 seconds.
Before: Duration per electromagnetic charge [12/18/24/27/30] seconds.
After: Duration per electromagnetic charge [20/30/40/50/60] seconds.
Overclocking - Pulse Field 1[55726] Overclocking - Pulse Field 1 #9# Cost: #24# MP Instant Cast Required Level: #15# Deals #25# physical damage to all enemies within 12 meters. Grants 1 Attack Point. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 2% Attack Speed, stacking up to 20 times. At 20 stacks, grants 15% Physical Attack.
Overclocking - Pulse Field 2[55727] Overclocking - Pulse Field 2 #9# Cost: #24# MP Instant Cast Required Level: #15# Deals #25# physical damage to all enemies within 12 meters. Grants 1 Attack Point. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 3% Attack Speed, stacking up to 20 times. At 20 stacks, grants 20% Physical Attack.
Overclocking - Pulse Field 3[55728] Overclocking - Pulse Field 3 #9# Cost: #24# MP Instant Cast Required Level: #15# Deals #25# physical damage to all enemies within 12 meters. Grants 1 Attack Point. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 4% Attack Speed, stacking up to 20 times. At 20 stacks, grants 25% Physical Attack.
Overclocking - Pulse Field 4[55729] Overclocking - Pulse Field 4 #9# Cost: #24# MP Instant Cast Required Level: #15# Deals #25# physical damage to all enemies within 12 meters. Grants 1 Attack Point. Inflicts 1 stack of Electromagnetic Interference on the target. When attacking, gains 5% Attack Speed, stacking up to 20 times. At 20 stacks, grants 30% Physical Attack.
Before: 6 meters range.
After: 20 meters range. Grants +[2/3/4/5]% attack speed per enemy hit. At 20 stacks, grants
+[15/20/25/30]% physical attack.
Overclocking - Raiden Cut 1[55730] Overclocking - Raiden Cut 1 #9# Cost: #24# MP Instant Cast Required Level: #15# Cooldown: #21# seconds Skill that gives +1 Attack Point. Inflicts normal attack damage, plus #25# physical damage. Once the target is hit, the caster will fall back 8 meters. Causes additional effect if target is affected by Electromagnetic Interference: 1 stack: Attack and Casting Speed -25% for 5 seconds. 2 stacks: Attack and Casting Speed -50% for 5 seconds. 3 stacks: Attack and Casting Speed -75% for 5 seconds. 5 stacks: Attack and Casting Speed -100% for 5 seconds.
Overclocking - Raiden Cut 2[55731] Overclocking - Raiden Cut 2 #9# Cost: #24# MP Instant Cast Required Level: #15# Cooldown: #21# seconds Skill that gives +1 Attack Point. Inflicts normal attack damage, plus #25# physical damage. Once the target is hit, the caster will fall back 8 meters. Causes additional effect if target is affected by Electromagnetic Interference: 1 stack: Attack and Casting Speed -25% for 5 seconds. 2 stacks: Attack and Casting Speed -50% for 5 seconds. 3 stacks: Attack and Casting Speed -75% for 5 seconds. 5 stacks: Attack and Casting Speed -100% for 5 seconds.
Overclocking - Raiden Cut 3[55732] Overclocking - Raiden Cut 3 #9# Cost: #24# MP Instant Cast Required Level: #15# Cooldown: #21# seconds Skill that gives +1 Attack Point. Inflicts normal attack damage, plus #25# physical damage. Once the target is hit, the caster will fall back 8 meters. Causes additional effect if target is affected by Electromagnetic Interference: 1 stack: Attack and Casting Speed -25% for 5 seconds. 2 stacks: Attack and Casting Speed -50% for 5 seconds. 3 stacks: Attack and Casting Speed -75% for 5 seconds. 5 stacks: Attack and Casting Speed -100% for 5 seconds.
Overclocking - Raiden Cut 4[55733] Overclocking - Raiden Cut 4 #9# Cost: #24# MP Instant Cast Required Level: #15# Cooldown: #21# seconds Skill that gives +1 Attack Point. Inflicts normal attack damage, plus #25# physical damage. Once the target is hit, the caster will fall back 8 meters. Causes additional effect if target is affected by Electromagnetic Interference: 1 stack: Attack and Casting Speed -25% for 5 seconds. 2 stacks: Attack and Casting Speed -50% for 5 seconds. 3 stacks: Attack and Casting Speed -75% for 5 seconds. 5 stacks: Attack and Casting Speed -100% for 5 seconds.
Before: Causes effect per electromagnetic charge -[15/20/25/30]% target hit for 3 seconds, no cooldown.
After: Causes effect per electromagnetic charge -[25/50/75/100]% cast and attack speed of the target
for 5 seconds, 10 seconds cooldown.
Overclocking - Thunderstruck 1[55734] Overclocking - Thunderstruck 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy target. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Movement Speed -75% for 5 seconds. 2 stacks: Movement Speed -100% for 5 seconds. 3 stacks: Movement Speed -125% for 5 seconds. 5 stacks: Movement Speed -150% for 5 seconds.
Overclocking - Thunderstruck 2[55735] Overclocking - Thunderstruck 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy target. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Movement Speed -75% for 5 seconds. 2 stacks: Movement Speed -100% for 5 seconds. 3 stacks: Movement Speed -125% for 5 seconds. 5 stacks: Movement Speed -150% for 5 seconds.
Overclocking - Thunderstruck 3[55736] Overclocking - Thunderstruck 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy target. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Movement Speed -75% for 5 seconds. 2 stacks: Movement Speed -100% for 5 seconds. 3 stacks: Movement Speed -125% for 5 seconds. 5 stacks: Movement Speed -150% for 5 seconds.
Overclocking - Thunderstruck 4[55737] Overclocking - Thunderstruck 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 1 Attack Point and jumps to an enemy target. Triggers an additional effect if the target is affected by Electromagnetic Interference: 1 stack: Movement Speed -75% for 5 seconds. 2 stacks: Movement Speed -100% for 5 seconds. 3 stacks: Movement Speed -125% for 5 seconds. 5 stacks: Movement Speed -150% for 5 seconds.
Before: 1.5 seconds cooldown.
After: 8 seconds cooldown. Deals no damage and has 100% chance to reduce [25/75/100/125/150]% movement
speed of the target based on electromagnetic charges.
Overclocking - Thunder Cut 1[55738] Overclocking - Thunder Cut 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 5 Attack Points and deals #25# physical damage to all targets within 15 meters. Prevents targets from using physical and magical skills for 5 seconds and resets the cooldown of Overclocking - Lightning Core, and Overclocking - Blackhole Core.
Overclocking - Thunder Cut 2[55739] Overclocking - Thunder Cut 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 5 Attack Points and deals #25# physical damage to all targets within 15 meters. Prevents targets from using physical and magical skills for 5 seconds and resets the cooldown of Overclocking - Lightning Core, and Overclocking - Blackhole Core.
Overclocking - Thunder Cut 3[55740] Overclocking - Thunder Cut 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 5 Attack Points and deals #25# physical damage to all targets within 15 meters. Prevents targets from using physical and magical skills for 5 seconds and resets the cooldown of Overclocking - Lightning Core, and Overclocking - Blackhole Core.
Overclocking - Thunder Cut 4[55741] Overclocking - Thunder Cut 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants 5 Attack Points and deals #25# physical damage to all targets within 15 meters. Prevents targets from using physical and magical skills for 5 seconds and resets the cooldown of Overclocking - Lightning Core, and Overclocking - Blackhole Core.
Before: Reduces own acceleration by 10 seconds.
After: Seals magical and physical abilities for 5 seconds, 15 meters range. Resets Electric Core and
Black Hole and adds 5 charges. No overheating. 15 seconds cooldown.
☰ Masters
Heavy Blows[51962] Heavy Blows Each level increases physical and magical pen reduction by 2%
"You were already dead before you realize my presence." Requires 2 specialty points for each level Super specialization requires 5 specialty points for each level Ultimate specialization requires 9 specialty points for each level
Before: Each level increases physical and magical penetration reduction by 1%.
After: Each level increases physical and magical penetration reduction by 2%.
Steel Heart[51972] Steel Heart Every level upgrade increases M-DEF by 1.5%
"My sole purpose in life is to hone my abilities. I fear no weapons." Requires 6 specialty points for each level Super specialization requires 9 specialty points for each level Ultimate specialization requires 13 specialty points for each level
Before: Each new level increases MP by 2%.
After: Each new level increases Magical Defense by 1.5%.
Shielding Core[51973] Shielding Core Every level upgrade increases P-DEF by 2%
"The core hums with energy as its barrier surrounds you, reinforcing your defenses." Requires 6 specialty points for each level Super specialization requires 9 specialty points for each level Ultimate specialization requires 13 specialty points for each level
Before: Each new level increases Physical Defense by 1.5%.
After: Each new level increases Physical Defense by 2%.
Mini Mecha Shield[51975] Mini Mecha Shield Every level upgrade decreases possibility of receiving critical attacks by 3%
"I have more important things to worry about, let the automated defenses deal with surprise attacks." Requires 6 specialty points for each level Super specialization requires 9 specialty points for each level Ultimate specialization requires 13 specialty points for each level
Before: Each new level reduces the chance of receiving physical critical hits by 3%.
After: Each new level reduces the chance of receiving critical hits by 3%.
"The nuclear force is infinite." Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Before: Strength +1% per level.
After: Strength +3% per level.
Neutron Amplification[18965] Neutron Amplification Each level increases physical and basic attack damage by 2%.
"I won't give up so easily." Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Before: Each level increases physical damage and basic attack by 1.5%.
After: Each level increases physical damage and basic attack by 2%.
☰ Skills
MODIFICATIONS
✦ Phantom ✦
☰ Skills
Magic Disorder 1[57151] Magic Disorder 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and enemy units within 8 Meters of the Target. Applies the state Magic Disorder 1.
"Magic Disorder 1": Target's Magic Defense is reduced by 8%. Target has a 20% Chance of Failing to Cast skills. Duration: 10 seconds.
Magic Disorder 2[57152] Magic Disorder 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and enemy units within 8 Meters of the Target. Applies the state Magic Disorder 2.
"Magic Disorder 2": Target's Magic Defense is reduced by 12%. Target has a 30% Chance of Failing to Cast skills. Duration: 10 seconds.
Magic Disorder 3[57153] Magic Disorder 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and enemy units within 8 Meters of the Target. Applies the state Magic Disorder 3.
"Magic Disorder 3": Target's Magic Defense is reduced by 16%. Target has a 40% Chance of Failing to Cast skills. Duration: 10 seconds.
Magic Disorder 4[57154] Magic Disorder 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and enemy units within 8 Meters of the Target. Applies the state Magic Disorder 4.
"Magic Disorder 4": Target's Magic Defense is reduced by 20%. Target has a 50% Chance of Failing to Cast skills. Duration: 10 seconds.
Before: 5 seconds duration.
After: 10 seconds duration.
Floating Glimmer 1[56848] Floating Glimmer 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 1. Adds +1 Charge
"Floating Flash 1": Target's Magic Defense is reduced by 22%. Duration: 10 seconds.
Floating Glimmer 2[56849] Floating Glimmer 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 2. Adds +1 Charge
"Floating Flash 2": Target's Magic Defense is reduced by 24%. Duration: 10 seconds.
Floating Glimmer 3[56850] Floating Glimmer 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 3. Adds +1 Charge
"Floating Flash 3": Target's Magic Defense is reduced by 26%. Duration: 10 seconds.
Floating Glimmer 4[56851] Floating Glimmer 4 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 4. Adds +1 Charge
"Floating Flash 4": Target's Magic Defense is reduced by 28%. Duration: 10 seconds.
Floating Glimmer 5[56852] Floating Glimmer 5 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 5. Adds +1 Charge
"Floating Flash 5": Target's Magic Defense is reduced by 30%. Duration: 10 seconds.
Before: 5 seconds duration.
After: 10 seconds duration.
Air Chaos 1[56901] Air Chaos 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# of magic damage. If the target's HP is below 30%, there will be secondary damage. Possible to invigorate the Recharge.
Air Chaos 2[56902] Air Chaos 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# of magic damage. If the target's HP is below 30%, there will be secondary damage. Possible to invigorate the Recharge.
Before: 3 seconds cooldown.
After: 1.5 seconds cooldown.
☰ Talents
Strike Shield 1[11194] Strike Shield 1 Hit Rate +10% Increases the duration of "Power Shield" by 1 second
Strike Shield 2[11195] Strike Shield 2 Hit Rate +11% Increases the duration of "Power Shield" by 2 seconds
Strike Shield 3[11196] Strike Shield 3 Hit Rate +12% Increases the duration of "Power Shield" by 3 seconds
Before: Accuracy Rate +[10/11/12] Points.
After: Accuracy Rate +[10/11/12]%.
☰ Masters
kingdom control[11002] kingdom control For each new level gained, +2 accuracy
"Everything is under control within my kingdom, No one escapes my attack!" Requires 2 specialization points for each level Super Specialization requires 5 specialization points for each level Ultimate Specialization requires 9 specialization points for each level
Before: 1 Accuracy Point.
After: 2 Accuracy Points.
✦ Chronoshifter ✦
☰ Skills
Puppet Guardian 1[56940] Puppet Guardian 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Returns the Crystal Puppet near you and Applies the Puppet Guardian 1 State
"Stay away from me unless you want to become my magic doll." Each level of Specialization requires 10 specialization points Each level of Super Specialization requires 13 specialization points Each level of Ultimate Specialization requires 17 specialization points
Before: Increases Will by +1% per level.
After: Increases Will by +3% per level.
Doll Guardian[11034] Doll Guardian For each level gained, the chance of receiving Critical Hits is reduced by 3%
"Dolls make perfect companions, even in extreme situations. They are gladly willing to serve as decoys when things get too intense." Requires 6 specialty points for each level Super specialization requires 9 specialty points for each level Ultimate specialization requires 13 specialty points for each level
Before: Each new level reduces the chance of receiving Physical Critical Hits by 3%.
After: Each new level reduces the chance of receiving Physical and Magical Critical Hits by 3%.